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    1. Pacific_Jim

      Weird visual thing

      Apologies if this is a dumb question, but I've had a weird visual bug (or maybe effect?) and I can't for the life of me figure out how to get rid of it. I tried making a new universe, and if it's a setting I can't figure out what I changed. Any help would be appreciated.
    2. Pacific_Jim

      Atmospheric glass

      Something that may come in handy for some builds is a kind of glass that when sunlight shines through it acts like a planet atmosphere, possibly having different kinds for different types of atmosphere. Would really bring out colonies and the like.
    3. Pacific_Jim

      Linking cargo to transporters

      Something that may make handling moving cargo about is the ability to link cargo storage to transporters, allowing players to beam cargo from point to point. The main advantage to this would be for AI controlled cargo ships, since they wouldn't have to worry about docking etc. A balancing factor...
    4. Pacific_Jim

      Linking cargo to transporters

      Posted this in the wrong forum, please ignore.
    5. Pacific_Jim

      Suggested Turret control computers

      Something that may benefit ships is a better way to manage turrets. First of all a turret control computer, which is placed on the mother ship, highlighted with "C", then you select a turret port with "V" and from that computer can access the turret, allowing for players (or NPCs) to control a...
    6. Pacific_Jim

      What do you think Ship Scores need to take into account?

      With the coming fleet update ship scores are going to become more relevant as they will be the basis of who wins AI vs AI battles in unloaded sectors, but I think we can all agree that in their current form they're a little... underwhelming. So I thought I'd make a thread to get some discussion...
    7. Pacific_Jim

      Planned Inhabited worlds and custom NPC/procedural faction ideas

      One of the things that comes up a lot in the suggestions subforum is an overhaul of planets, and I feel like none of them address the biggest problem Starmade's planets currently have. Namely, that once you've seen one desert planet, you've seen them all, and that goes for every variety. The...
    8. Pacific_Jim

      Astronaut teleporting in ships.

      I was giving the new boarding tools a try on a large ship with a pirate AI set, and it would occasionally teleport me to random spots on the ship while I was using the blowtorch. This happened frequently enough that cutting through something like a faction module was basically impossible.
    9. Pacific_Jim

      Expansion, farming, food and AI.

      I think we can all agree that encouraging players to hold planets and territory is basically a good thing, and that most of us would like to see a use for planets beyond strip mining. I think the most straightforward way to go about this is farming. The only issue here is what would we actually...
    10. Pacific_Jim

      HP based mining

      I think it's safe to say one of the biggest problems with planetary mining is the lag stemming from how many blocks are being affected at once. I think a solution to this may to combine salvaging with the HP system, and instead of grabbing objects block by block you keep a salvager on it until...
    11. Pacific_Jim

      AI Docking

      Would it be feasible to select a rail block that the AI recognises as a "return" point and then dock to it? I'm aware that one of the main reasons AI has been unable to dock in the past is path finding with custom shapes, but now we have rails the AI would only have to find a straight line for...
    12. Pacific_Jim

      Accessibility for new players.

      I feel one of the biggest flaws Starmmade has in its current form is it's very off putting for new people, who don't necessarily have the time or inclination to check out the community. I have a few friends who have given it a try and the reaction is usually the same, it's complicated, obtuse...
    13. Pacific_Jim

      Player vs Environment

      I think as far as building mechanics go Starmade is already pretty solid, there's still some way to go but honestly, for the most part it's in a pretty good place. Something the game lacks however, is a fun, lasting PvE element. so this thread exists to catalogue ways to improve upon this. My...
    14. Pacific_Jim

      Docking Rail and AI ideas.

      I'm aware this thread may be a bit redundant pretty soon with the docking overhaul being fairly close around the corner, but I have a few ideas on how this may be implemented in a way that makes carriers fun to play without too much hassle. First of all keep the current docking module and...