Search results

    1. FunnyBunny14

      Scanner doesn't do what it is supposed to do

      It doesn't use the listed e/s, and it immediately starts scanning again after it has been used. And this might be intentional, but the charge can't be controlled like the jump drive charge can be controlled.
    2. FunnyBunny14

      This is what happens when you don't look at the config.

      A reduced pulse time would mean more control over the activation, and it would give the cannon combo more use. It also would make it more like an opposite of the pulse combo. I was thinking that half (so 2.5 seconds oulse time) would be enough. It should still allow one block to be salvaged in...
    3. FunnyBunny14

      Bug Beams don't turn with the ship, nor do they move properly

      If you use logic, or activate a beam with one click, that beam won't turn with your ship. It will keep pointing at the point you firstbfired it at. When you move, it will not move like it would mkve when you use unfocussed fire. It will try to keep hitting the point it was fired at first, but...
    4. FunnyBunny14

      How I feel (and want) salvage to work

      I like the idea of virtual damage. But I feel that a of of other things don't work well (the pulsing of the salvage beam). Here's how I feel it should work: No pulsing of the beam itself, just a constant stream that can be switched off any time. The damage that has to be done depends on the hp...
    5. FunnyBunny14

      Bug Salvage broken, even worse than it used to be

      The cannon combination just got seriously OP, gamebreaking even. Power consumption for anything besides that combination is absurd (500 e/s per block). I haven't tested the other beams yet, but apparently at least the damage beam is broken too.
    6. FunnyBunny14

      Asteroids don't show in the map

      What the title says. Even when I've entered an asteroid system the game doesn't show rhem on the map. On an unrelated note, planets don't seem to be updating their status once discovered (they still say undiscovered).
    7. FunnyBunny14

      Logic across docked entities

      If a ship is docked to another ship or a station, it should be possible to use logic across those entities. How? Well, there would be two new blocks: a receiver and a transmitter. It would basically act like a wireless receiver, but it it would only work while docked. They would each have their...
    8. FunnyBunny14

      Damage based ammunition for ships.

      The biggest problem with weapons is that eventually they are practically a one-shot kill, which can then be fired multiple times. And yes, I am talking about nukes that can be fired a lot of times without the ship actually running out of power. May I present my solution: damage based...
    9. FunnyBunny14

      How to create custom factories?

      What the title said. I can create custom blocks, but for some reason I can't get the factories to work the same as the micro assembler, refinery and basic/standard/advanced factories. The problems: I can't seem to get it to appear in the tab where you'd normally select which factory the block...
    10. FunnyBunny14

      Custom config and block editor improvements and new functions

      The block editor needs to be improved. Here's what I would like to see: All the lists can be searched. Build icons can be selected like block textures currently can. Pressing TAB+F9 works. You do need a texture for the block first. A section dedicated to the custom config. Ability to...
    11. FunnyBunny14

      Make by logic activated beams move with the ship

      It is most noticeable with beams. Whenever you have a by logic activated computer the weapons will fire focussed on the spot your ship was pointing at when it was first activated. And it is most noticeable with beams because whenever your ship moves the beam, that then still is firing, will try...
    12. FunnyBunny14

      Finished my crafting system. (For v0.174, mod version 1.0)

      I decided to work on my crafting system while the current system was still in the dev build, which made it very easy for me to release it so early. What I changed: The length of the recipes in the standard and advanced factories. The factory some blocks are made in. Mainly the circuits and...
    13. FunnyBunny14

      Dev build crafting overhaul discussion

      Please take the time to read this. Updated for the new function of the refinery. So everyone knows it's going to change, and I know how! I suppose I need to start with what's good. So, lets start with what's good! Great news! The crafting system no longer has huge recipes. Why? Because it...
    14. FunnyBunny14

      Please rework slave effects for the non-damage beams

      Salvage cannons, power supply/drain beams, shield supply/drain beams and the astrotechnician all have the ability to have a slave. But loads of those effects just don't work. What is wrong: The damage pulse literally is useless. Damage beam doesn't have a positive enough effect. Cannons are...
    15. FunnyBunny14

      More categories in the shop for a better overview

      I was busy working on the ID list on the wiki when it came to my attention that there are way too many blocks under the section 'Hulls' in the shop. I suggest adding two new categories: Hardened Hulls (for the hardened hulls). Glass (for the glass). The manufacturing, terrain and mineral tab...
    16. FunnyBunny14

      Mini games! (AKA command block)

      Everybody likes to make mini games. So why not add more blocks to allow them to do just that! These following functions can be set so they can only be used by certain people in a white-list type file (or everyone if left blank). This is what I could think of: A ship respawn block with an...
    17. FunnyBunny14

      Farming... Ores?

      The new crafting system is turning out to be much better than the old one. I'm confident that Calbiri will make it really good in the next update(s), so all the current problems will then be solved. And then the era of the crafting system is born. We need to be prepared for it, and I have a...
    18. FunnyBunny14

      Small things that will improve the crafting experience

      A calculator! Simple, right? Well, I thought so too. You will be able to select block/item you want to craft, how many of that block/item you want, and then you can calculate how many capsules, ores or shards you need in total. A different kind of filter Also, I think that we need a different...
    19. FunnyBunny14

      How to break the game (aka cheating A LOT with config values)!

      So. I actually did something. No, not what is in the DO A THING! in my signature, something else. What I did (aka: What not to do!) You know that now the missile radius actually works right? And that it is configurable? (You can see where this is going, if not, carry on reading! If you did...
    20. FunnyBunny14

      My second IMO balanced config, this time for crafting

      What I changed: All glass now only uses 1 metal mesh and 12 crystal capsules. Hull now only ever uses one metal mesh and 60 rock capsules in total. Not a lot of changes, but they are noticeable when you build large objects. The config is in the zip. Just replace the old one with this. I would...