i havent played since the begining of the power update dev releases. with the newest weapon update in prebuild i thought i would check things out. after starting a single player world, i built a mining ship with the starting blocks and money. i put a recon chamber on the reactor to get the short...
when i try to use mining drones the just sit there. i give the fleet order 'mine this sector' and the flip around and point at the asteroids but do not move. when i use 'carrier recall' they again flip around and point at their designated pickup point but do not move. even their thruster plumes...
Explosive effect right now does not explode. It...... spreads to the immediate blocks touching the point of impact. It should EXPLODE. kinda like the missiles do. but not as big a radius. 3 or 4 blocks maybe? this would make it a slightly more effective weapon.
I don't know if this has been suggested before but, as since the trading system is getting flushed out more, what about being able to sell blueprints between players? Filled even? Lots of players RP their faction as a shipyard that makes and sells ships, what if they actually could sell there...
I started a new world for some... R&D.... anyway, when I went to see my test sub... i mean volun.... i mean some pirates attacked me... yeah, I noticed that they were flying turrets and such instead of Isaniths. Is there a way to make it so that when i start a new world that either no ships are...
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