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      Sketchfab Import Guide

      This thread is a guide on correct process for importing a StarMade model into Sketchfab, to ensure that the community can get the most out of that platform. Once you’ve got your model exported (see above if you’re uncertain how to do so), you can then put it into Sketchfab and start setting...
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      Starmadepedia Update Thread

      The purpose of this thread is quite straightforward: I intend to increase community participation with Starmadepedia, in the hopes of bringing it up to a consistent level of quality. There is not a great deal to say: the fact is that, even after some of the significant article rewrites which I...
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      Fix wiki talk page styling

      A pretty simple request, here: The current styling of talk pages on Starmadepedia features a dark background behind text which is almost as dark. Although not entirely invisible, the text is illegible unless highlighted. Can this be corrected so that talk page comments have A: lighter text, as...
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      Jump Inhibitor Logic

      This is a thread about Jump Inhibitors and their interactions with logic. In particular, it is about how this can be used to a player's advantage. Obviously, logic can activate a Jump Inhibitor. They act like Flip-Flops, due to coding inconsistencies/the fact that their manual activation is an...
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      RIP BBC: Biddles, Boroski, and Comro

      These poor boys caught the last train home. RIP BDLS: 2012-2016 High Score: ∞ RIP Boroski: 2014-2016 High Score: 20 RIP Comr4de: 2013-2016 Guess who's back. High Score: 20 Post you'are favorite memories of these beloved boys, whose loss is felt far too soon.
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      Change how logic interacts with Jump Inhibitors

      As you presumably all know by now, Jump Inhibitors are unusual in their interactions with logic, in that they act like a flip flop. This is not a useful functionality; in order to track the state of a logic-activated inhibitor, you must have a flip flop in the same circuit, but this can be...
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      Jump Drive Math

      After some amount of testing of the jump drive system, I believe I have now discovered all the relevant formulas that govern it, and as such have elected to make this thread, to expose them to the community as a whole, so that players may make more informed decisions about the relative size of...