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    1. Tydeth

      A question regarding intellectual property rights and creations within the game

      If he makes it in single-player, and does not upload to the StarMade Dock Community Content section, that part doesn't apply to him as he would not have "made it available" with the game. That part of the EULA covers the Community Content and multiplayer servers.
    2. Tydeth

      Been Gone A While, How the Heck Do I Learn

      The purple thing is gone, and with Quickfire update, so is the requirement to stick the stabilizers way far away. Conduits are only used for chambers. Each chamber power costs more than 1 point, so you can't have 100 active. You can build many more sets than you can activate, if you wish to...
    3. Tydeth

      Been Gone A While, How the Heck Do I Learn

      Chambers are add-ons that you connect to your reactor with Conduit blocks, and give you abilities like Jump Drive (note: there is server config for allowing basic JD without chambers; check with your server to see if that's active when deciding a ship just needs basic JD) or stealth/scanning...
    4. Tydeth

      What happened to the Punch-Through effect system?

      Punch-Through, Pierce, and Ion got replaced by a new damage types thing involving Heat, EM, and Kinetic damage types. Heat, primarily on Missiles, melts armor. EM, primarily on beams, fries shields. Kinetic, primarily on cannons, shreds system blocks. The three damage types each have effect...
    5. Tydeth

      Space Ambulance - QuickFire Update

      * Updated to Power 2.0 and QuickFire.
    6. Tydeth

      Screenshots for official use

      Probably referring to Captain_Boroski, another member of his faction.
    7. Tydeth

      Screenshots for official use

      I don't have anything current at the moment, but here are a few older shots of a couple of my small craft.
    8. Tydeth

      Help with effects 2.0

      Are you using the beam primary with beam secondary combo? That thing offlines your shields as a balance mechanic against being a Death Star laser with Weapons 3.0. Repulse module IIRC is for making hovercraft for use on planets.
    9. Tydeth

      Weapons Discussion for 2.0

      Quickfire is a player community-written set of game configurations that attempt to rebalance ship-to-ship combat. Schine is working with the Quickfire Initiative (the group of players writing the QF config) and implementing this configuration as the default in their Dev builds, intending to make...
    10. Tydeth

      "The Great Yamato"

      Hull mount would be the way to go to take care of the "can no longer shoot through the hull" issue.
    11. Tydeth

      Standardization

      The StarSquad server during their second season did use cargo containers of a standard size, 9x9x17 as JinM mentioned above.
    12. Tydeth

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      If the line is not in your server.cfg, just add "ALLOW_FACTORY_ON_SHIPS = true" without the quotes to the bottom.
    13. Tydeth

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      Lancake That is interesting; does that also mean that you're not supposed to be "Over Capacity" at exactly 100% RC usage?
    14. Tydeth

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      So I went and tested a refit under power 2.0... Default jump range, with no +Jump Range chambers, is 3 sectors. ... Right, then. Looks like everything that is meant to go long range will need one of these: That, or Carriers will now be more of a thing.
    15. Tydeth

      Protip: To prevent accidentally removing logic or used rails place a filled chest nearby

      Nauvran , Power 2.0 update did this little number as well: So if you put that chest block and stick 1 rock in it, you'll have to confirm nuking it in build mode.
    16. Tydeth

      Perma cloaking impossible now? (2.5% over the chamber limit?)

      Last I checked, reaching exactly 100% RC = over cap and nothing works, so you need to leave some RC unused for the system to work. So, if 5% was shaved off of something in the tree, you'd be able to run permanent cloak + jam but with no way to make it stronger or have any other buffs. You'd...
    17. Tydeth

      Docked manufacturing?

      The docked platform = a ship, so it will stop you from placing factories on it.
    18. Tydeth

      what's the difference between the downloaded version from wsite and the bought version from steam?

      There is a solution to that: copy the Starmade folder from WhereYouInstalledSteam/Steam/steamapps/common/ to somewhere else on the computer, and make a shortcut to the copy folder's starmade-launcher.exe on your desktop so you can play without Steam, or simply have it as a backup in case of...
    19. Tydeth

      How turret shield works?

      True, if someone docks another thing to a turret, it gets the shields as well. Usually, the only thing docked to a turret base is the turret's barrel, with the secondary use being a rail-basic-docked rail turret adapter to let them stick a smaller turret on a big turret and have it work...
    20. Tydeth

      How turret shield works?

      1. 75% 2. Yes 3. No 4. No; it should help when the turret is drawing on ship's shields, however. 5. No