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    1. Crashmaster

      Support tool; handheld wireless remote

      A new support tool item that you can link to a wireless block and control it from astronaut mode would be nice. Being able to name them would be nice if you wished to have more than one.
    2. Crashmaster

      Stabilizers as a passive?

      Stabilizer computer and stabilizer modules, mass-based percentages using the old system. -no distance dependence -no need for ugly, unreasonable dido-beams because separation is not encouraged -same penalty system as current for <100% stabilization -keeps stabilizers as a part of reactor HP...
    3. Crashmaster

      Teal standard armour weighs as much as advanced armour

      That is all.
    4. Crashmaster

      Juniper Rocket Appliances

      The ability to reliably navigate entity chains helped immensely. VF-1S from Macross. Total Mass: 261.2 Approx Length: 52m Power: 10,657.5e/sec Thrust: 526.7 34 entities Current model transforms from jet to mech and back or jet to GERWALK and back. The gun pod is a 18-module...
    5. Crashmaster

      VF-1S core transformation - now with resonable speed!

      Brought this 'ornament' back to re-fit with hull in place of advanced armor and redesign the control clock. The weight savings means the enhancers it can hold are now enough to run the rotators at normal speed. A faster transformation means that the main sequence clock is now small enough to fit...
    6. Crashmaster

      Sleek armed perma-cloaker

      Scoundrel; stealth pirate-farming tool 990 000 e/sec, 660 000 power, 1.5 thrust-to-mass armed perma-cloaker/ jammer. Hauls and cloaks two AMS turrets, a little fold-wing shuttle with about 30 seconds of cloak and one of two weapon modules. The cannon or missile module is docked in the...
    7. Crashmaster

      AMC - AMC slave damage change?

      Previously my WIP AMC - 99.8% support AMC slave system did 1602 damage per shot. I shot it again today for kicks and it is now doing over 40k damage per shot agreeing with the info in the weapons tab. There is approx. 36k blocks in 24 groups for both master and slave. No damage difference with...
    8. Crashmaster

      Cockpit bug 0.1421

      Version 0.1421 Vanilla install single player If you switch to a cockpit that is not pointing forwards you loose control of the cursor. Returning to the core will not return cursor control you have to enter and exit build mode to regain cursor control. If you switch to a cockpit that points up...
    9. Crashmaster

      Dwarven Engineering Shipyards; transforming ships and war bricks

      GNMA-Y0002V Gadelaza; transfoming mobile armor; I think my favorite thing from 00. Made the best-looking use of the GN drive, tau or otherwise in my opinion and, "designed to be a one man army, possessing enough firepower to match an entire fleet on its own," adds a lot of appeal to anything. A...
    10. Crashmaster

      GNMA-Y0002V Gadelaza; transforming mobile armor WIP

      I think my favorite thing from 00. Made the best-looking use of the GN drive, tau or otherwise in my opinion and, "designed to be a one man army, possessing enough firepower to match an entire fleet on its own," adds a lot of appeal to anything. A LOT of time spent into the...
    11. Crashmaster

      Docked entities not damaged by missiles 0.135

      Vanilla install, single player. d1000 missles (only type tested) seem to detonate at the surface of docked entities they strike but apply no damage to any blocks of the docked entity (normal or chain-docked). Missile splash damage sphere applies full damage to the blocks of the main ship...
    12. Crashmaster

      turrets broken 0.0947

      I can no longer pitch or pan turrets mounted to turret docking units while in the turret's core since the update. No info vs. mobs yet.
    13. Crashmaster

      Misslies won't shoot forwards - bug pinpointed

      On both of my mech-shaped ships I can't get the missiles to work right. SD-BB and d1000, when dumb-fired, they shoot diagonally sideways across the core location and out into space (locked-on SD-BB work ok). I've read some inconclusive threads, tried replacing all the weapon blocks and rotating...
    14. Crashmaster

      Hotfix .09441

      Since Hotfix .09441 was installed every single hull block on every ship core based structure (>30 atm) I have shows heavy damage but no hull blocks are missing. Including turrets docked to faction home base station and all ships enclosed by it's dome; cannot place blocks - causes crash (only...
    15. Crashmaster

      Cubemaster Blockyards and Mech Research

      Light exploration/ looting vessel: Hammerhead Front; download; http://star-made.org/node/13485 Cost just under 7.3 mil Mass; 688.2 Length 48m, Height; 20m, Width; 43m Power 20000.0/20000.0 (170683.9 e/sec) Thrust; 1098.2 Turning Speed; X-Axis; 1.2, Y-Axis; 1.5, Z-Axis; 1.2 Shields...