Search results

    1. AtraUnam

      Thanks for the memories Schema

      Been a while, found an old size chart of community builds and it brought back a lot of memories, we all really made some cool things back in the day. Cheers Schema, I hope Starmade lasts long into the future.
    2. AtraUnam

      A knee jerk-reaction on knee jerk-reactions

      Ammendments will take the form of white-text. This was going to be a long an detailed post about how all of you, and myself, are acting like fucking entitled idiots but I feel that we've had enough of those so I'm going to simplify it down into something that I'm sure everyone can finish...
    3. AtraUnam

      Another stupid armor idea

      [[Introduction]] So when you get right down to it the main disparity between armor and shields is this; every shield block will always be working to protect you no matter what, armor blocks only work to protect you if they get hit. Even with all or nothing armor setups its extremely rare for...
    4. AtraUnam

      In depth mechanics for total stealth overhaul

      So the key of this idea is a visibility score and the removal of nav-diamonds as a default feature on all entities. To start with every ship has a visibility score, the default for this is 0, this score can be raised by a number of things: For every X mass (e.g. 100) a ships visibility...
    5. AtraUnam

      Allow core beam on docked entities

      Currently the core beam (which still works for logic activation) does not appear to work when an entity is docked to another one. As far as I know there is no reason why the core beam should/could not work on docked entities and personally I can imagine a few useful applications for such a feature.
    6. AtraUnam

      Continuation of fps drops as updates progress.

      So I made a thread along these lines about a month ago where I said my fps had gone from 150 to 50 under certain graphics settings... but thats really just the little picture. About 10-15 updates ago I was getting a solid 350-400 running this game on medium settings. Subsiquent updates dropped...
    7. AtraUnam

      Massive frame drops the last 2 updates

      So the last two updates have dropped by framerate from 120-60 and 60-15 fps respectively, an 87.5% drop in fps over two suposedly performance enhancing updates is a pretty poor showing in my opinion. Having bottomed out my graphics settings to absoloute minimum and done a full reinstall the game...
    8. AtraUnam

      Yet another idea to re-balance pulse

      Disclamer: All numbers and formula presented in the post are purely there as examples. Its a fairly simple idea that could make pulse a viable and interesting weapon within the meta, the main focus of the suggestion is to make pulses useful in combat without incuring the heavy performance loss...
    9. AtraUnam

      Suggestion Make the mech flip-off an official chat emote.

      I hearby start this petition/suggestion to make the mech flip-off gif an official emote somehow!
    10. AtraUnam

      Brainstorm This Option to have AI shoot a specific block type.

      Its a very simple suggestion, allow players to select a specific block type for a turret to target as an additional AI setting, this shouldn't be too much trouble to add seeing as AI already have the ability to target systems. On the outset it seems like a frivilous feature but within just a few...
    11. AtraUnam

      Read by Council A few small tweaks

      These are some very simple tweaks that would have almost zero impact on existing gameplay while allowing a few more options in regards to building: Turret rotors do not reset on (reset turrets) if there is no AI connected to them. This would allow use of turret rotors for decorative purposes...
    12. AtraUnam

      Thoughts on partially self powering turrets

      As many of us are aware there is presently a dilema with turrets, they can either be wholly self powering or rely wholly on the main ship for power. Any attempts to make a partially self powering turret result in the turret locking itself into power outage and drawing entierly from the main ship...
    13. AtraUnam

      Make push effect great again

      Agreed
    14. AtraUnam

      Navigation filter poll

      Multiple answers are allowed please tick each option that you have turned on in normal gameplay. This data will most certainly not be used for any kind of evil whatsoever, honest. Participation will be rewarded with an internet cookie and a vague sense of impending doom. Just to clarify this is...
    15. AtraUnam

      Bug Area triggers visible at certain angles

      Picture says it all, area triggers are the line above the ship.
    16. AtraUnam

      Bug Consistent wireless linking issue

      If there's a large amount of wireless logic loaded at once the connections have a tendency to become... tangled. A wireless logic block may start activating another wireless block that it is not actually connected too, this frequently results in multiple wireless 'transmitters' all activating...
    17. AtraUnam

      Game won't open past first launcher menu *solved? (̶N̶o̶t̶ ̶a̶t̶ ̶a̶l̶l̶ ̶s̶o̶l̶v̶e̶d̶ ̶i̶n̶ ̶

      Title says it all, after pressing the 'Start Game' button on the first launcher menu it simply closes again. Everything imagineable is is fully updated and I've tried reinstalling the game twice, nothing works. The worst part is it worked this morning.
    18. AtraUnam

      Gargantuan mech build [Forearm]

      Last time I built a mech it was suggested that I start a buildyard thread to document my progress, I never got around to it last time so I thought I should do it with this one. I'll keep the main post updated as I progress, all criticism, especially suggestions, is welcome and appreciated...
    19. AtraUnam

      Warheads are just fine as they are???

      So apparently warheads ability to ignore shields makes them fine with their current damage. Just to make a point I took a picture of what happens when a warhead is propelled into a block of advanced hull with the usual push clock system. Actually I lied, through the magic of clipping that's...
    20. AtraUnam

      Different missile warheads (warheads as in the missile explosion not the block)

      In this suggestion I will outline each warhead type I suggest implementing and then explain the reasoning behind why it is the way it is; note this is as much for my own amusement as it is a proper suggestion though it would be a nice addition to the game. Spike charge: The explosion is shaped...