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    1. Proxima_Centauri

      Planned Give Planets 100,000,000 hp Instead of 10,000,000 hp

      So every server I've been on has every core system planet destroyed and easily half or more of every planet in the inner galaxy destroyed. A common troll tactic seems to be flying around in a (not even very large) ship and blowing up every planet in people's home systems just because it's so...
    2. Proxima_Centauri

      Frequencies For Wireless Controllers

      A pretty simple idea really Instead of directly connecting two wireless logic modules with c & v, why not give each wireless module a frequency (say 0 to 99,999) that allows it to activate all other wireless logic modules with the same frequency in the area? The idea being that it could be...
    3. Proxima_Centauri

      Add More Flight Mode Tool Slots

      Pretty self explanatory really People shouldn't be forced to limit the capability of their ships because the toolbar only has ten slots... It's not at all convenient to switch what is in your toolbar while in the middle of combat, either. Why not just have the toolbar be expandable (like the...
    4. Proxima_Centauri

      Crystal Armor/Glass Icons

      Both the crystal armor blocks and just regular glass have invisible icons, which is annoying since you have to scroll all the way through and read the popup box just to see what they are. They had icons a few months ago, what happened to them? Are they going to be added back in?
    5. Proxima_Centauri

      Video-Capture Software

      I'm just curious, what kinds of video capturing software do you all use (especially the frequent youtubers)? Fraps is free but it has that annoying tag right at the top of the screen.
    6. Proxima_Centauri

      Turrets Reset to Default Position When Not in Combat

      There was a change about a year ago that "remembered" your turrets' last positions and kept them there no matter what. Not only was this change a bit pointless, it was/is in fact quite annoying. Turrets pointing in all weird funky angles and blocking interior hallways is a nuisance (yes I'm...
    7. Proxima_Centauri

      Salvage Beams - Completely Broken?

      Ever since the salvage beams were changed (one of the few aspects of the game that still worked properly) they have been utterly broken and essentially useless. This is especially problematic considering the new resource based economy implementation. Problems: -require too much power -cause...
    8. Proxima_Centauri

      Have Weapon Computers Output a Logic Signal When Firing

      Pretty self explanatory really It would allow combo weapons of a sort to be built, as well as having lighting effects triggered by weapons firing. There could be a checkbox to check for whether you want it to output a logic signal or not.
    9. Proxima_Centauri

      It is Time to Retire the Power Regen Cap (Read Before Commenting)

      The power regen cap has been around since before even I was playing this game (it's likely more than 2 years old at this point) and it did well to address the problems of the game at the time. However, the game has changed much since then and I think we are at the point where the system has more...
    10. Proxima_Centauri

      Faction Point System Not Working At All

      It seems that you can gain faction points, but they are not being used by claimed star systems. Here I have 1 star system claimed (which it doesn't list as being claimed, even though it is), and it requires no faction points per turn. Also, there are no faction points being awarded for "Offline...
    11. Proxima_Centauri

      Problems With New Universe on Servers

      We've had some problems on our server with some of the effects/features of the Universe Update not working properly, even though single player works just fine. Specifically, the new drawn stars in the background are not appearing as they should, and instead the old system of random stars is in...
    12. Proxima_Centauri

      Useless Blocks

      So what is going to be done about the useless weapon systems that are currently in the game? (i.e) -Push Pulse -Shield Supply -Shield Drain -Power Drain -Push/Pull as passive effects -EMP as weapon effect Are these inevitably going to be removed? What will/should these be replaced with?
    13. Proxima_Centauri

      Orientable Warp Module Blocks

      First off I'll say that I love the new ftl system, and this is my only qualm with it Make the warp module blocks orientable, so that the nice animation they have can actually be used properly That is all.
    14. Proxima_Centauri

      On the Subject of Planets

      I think every Starmade player has at least one problem with the current planets, be that that they cause too much lag, are ugly, or any other obscure reason. Obviously they are a major WIP, just like many other features in the game, which is why I am making this suggestion. I recently tried a...
    15. Proxima_Centauri

      Star System Types, Barren Planets, and Asteroids: Ideas for an Expanded Starmade Universe

      In light of the upcoming changes mentioned in the most recent update post, I’ve decided to compile a list of changes/additions that would IMO add a great deal of realism and greater exploration potential to the game. These are all changes that would apply to the non-living, natural parts of the...
    16. Proxima_Centauri

      A solution to the heat-seeking missile problem

      There is currently a problem with heat seeking missiles, in that they are more or less useless in the current state of the game. Right now, when heat seeking missiles are shot, they split off in a "swarm" and start chasing targets right out of the barrel. This is a problem because they'll...
    17. Proxima_Centauri

      Beam + Overdrive needs a MAJOR nerf

      Damage beams with the overdrive effect are EXTREMELY overpowered at the moment. Having a single damage beam block and a single overdrive block slaved to it increases the damage of a single beam hit from 5 to 2500! Couple that with the fact that damage beams require almost no energy, you have a...
    18. Proxima_Centauri

      AI Can No Longer See Ships Using a Radar Jammer

      It seems that AI ships can no longer shoot at ships using a radar jammer like they used to. http://i.imgur.com/GHcaLvN.png http://i.imgur.com/gNSubIm.png (I'm in the shuttle, using only a radar jammer) This wouldn't normally be a problem, given the power requirements of radar jammers. However...
    19. Proxima_Centauri

      Defensive Effect of Explosive Effect Does Not Work

      I've been running some tests with the effects modules in single player, and I've discovered that the "Defensive: Protects against unnatural gravity effects like push/pull/stop." of the explosive effect system does not work properly. First, I built a test ship that used a beam+cannon+stop effect...