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    1. Magrim

      Why P2.0 is unbalanced

      First, a few "not trick" questions to ask yourself. Personally, what metic do you use to determine ship size? What attribute, would you say, is the main factor contributing to a ship's potential? Would you compare a frigate sized ship to a battleship and call it a fair comparison? Would you...
    2. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      The core issue with power, as I see it, is it's continued reliance on a dimensional variable to calculate power gen. It has always somewhat inhibited ship design and given rise to extreme meta ships that capitalize on this fact to reach ungodly power levels. These ships can be mitigated though...
    3. Magrim

      SA:V Ratio for balancing power 2.0

      This is part of an old idea I had for stealth, modified to fit the new power system. Remove stabilizers from the current ship building process. This suggestion can do the same thing, as far as limiting the size of systems and promoting interiors, without benefiting any particular shape. Take...
    4. Magrim

      Remove Thrust:Mass ratio cap...

      ...and decouple it from top speed. Mainly for ideological reasons but I do feel it could improve gameplay. If the T:M ratio cap is removed then the cap will naturally default to the maximum amount of thruster modules a ship can power efficiently. This will allow ships ranging from slugboats to...
    5. Magrim

      Stealth meta post power update

      Not really sure what the consensus is about the current meta of stealth in the game. I'm posting this to get my thoughts out there and to discuss the direction it seems to be headed. To my knowledge, there is going to be a "stealth drive" that requires chamber capacity to cloak your ship. More...
    6. Magrim

      Magtec

      Magtec Mohawk astronautics group Technology department X-sb Umbra - A permacloaking light bomber. 7970a110049645d2b1b3b1210e89bd6a The next ship will be a permacloaking fighter........I may have bitten off more than i can chew. Keeping the dimensions down might be tricky. If you see a trend...
    7. Magrim

      Ship signature strength and all that affect it.

      Cloak and jam are likely getting modules added to them when they get their rework and i had a couple of ideas that utilize that mechanic. If not then consider this another thread advocating for modules. First off, Is there any reason to run a cloak without also running a radar jam? No? Then the...
    8. Magrim

      Framebuffer

      With framebuffer on ~ 30 fps, with it off 100+ but there are graphical glitches. You know, the usual stuff people get with blocks blinking in and out as you move around. My question is this: Is there a way to get the best of both worlds, 100 fps and no graphical anomalies. Drivers are up to...
    9. Magrim

      Read by Council Slave reactors to system computers for a temporary boost

      I personally want a way to boost the performance of a system by routing more power into it. Plain and simple. Let's be clear from the start. I'm not touching weapons at all. That includes salvage. We already have a mechanic that changes the attributes of weapons through system linking and any...
    10. Magrim

      Recognized by Council Allow light to propagate through wedges, slabs, etc.....

      ...dependent upon orientation of coarse. Almost all of my builds use hidden lighting, (don't like the look of a big fat light block in my face) and I just wish i had more options for creatively hiding those light blocks. I was going to necro an old post I saw awhile ago, but couldn't find...
    11. Magrim

      Brainstorm This Transdimensional Gateway Mechanic

      The way I like to imagine starmade is that every game is a different dimension. Whether it's your creative single player world or the pvp server you and your faction live on. They would all be unique within the multiverse, each with different characteristics based on server config values. Which...
    12. Magrim

      Read by Council Fleet formation buffs

      The short of it is buffs applied to a fleet depending on the formation they are flying in. Simple examples: Attack pattern alpha gives bonus to missile accuracy but increases lock-on time. Defensive pattern theta increases shield cap but reduces regen speed. I recall reading somewhere that...
    13. Magrim

      Read by Council Another tweak to Cloaking...and Scanning

      A change to the cloaking mechanic is needed, especially when fleets hit. I have thrown my 2 cents out there before (check sig) but I think that idea was overly complicated. So I've come up with another take on it, that while based on my previous suggestion, is simplified and different enough to...
    14. Magrim

      Logic Stations

      I have decided to edit this post to concisely lay out my idea for logic stations, and to put all my thoughts in one place. Firstly, what is a logic station? simply it is a chair linked (using the 'C' & 'V' system) to a new block that I call a logic terminal. It is similar in concept to...
    15. Magrim

      Logic Activated Thrusters

      A simple suggestion; Controlling a bank of thrusters with logic. The thrust will be applied to whichever direction they are facing. Could make for some neat builds, especially when going wireless.
    16. Magrim

      Mercs

      We are eventually going to control fleets and such so what I suggest is an in game mecenary faction you hire to complete tasks for you. Such as guarding your outpost or protecting a cargo transport through pirate territory. Once the job is done, they will no longer be in your employ and go on...
    17. Magrim

      Read by Council Adaptive Cloaking

      TL;DR Adaptive cloaking is a module based cloaking mechanic that uses the surface area to volume ratio of a cube equal to the volume of your stealth ship, to determine the amount of modules your ship requires. I chose a cube instead of calculating the exact surface area of your ship because...
    18. Magrim

      A suggestion for more Dev interaction.

      I was thinking. In light of the impressive dev blog delivered by the Benchmeister, I have a suggestion. We all have our own ideas about how Starmade should be. We post here with the hope that our ideas gain community support; the ultimate goal being recognition by the devs and possible...
    19. Magrim

      Shared Thoughts For Enhancing Quality Of Life

      This is meant to be a repository of simple ideas that would improve the spit and polish of Starmade, as well as enhance the quality of life for the players. None of the suggestions listed are "game changers" imho but, instead are "no brainers" really. Many of these are well known and some have...
    20. Magrim

      The future is now

      Where's my hoverboard damn it?