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      [Weapons Update] Missile Turning Rate inverse to damage

      With the new Cannon penetration mechanics intended to encourage the use of weapons that are appropriate to the target being fired on, I'd like to suggest something similar for missiles: Turning rate and velocity that is inversely proportional to the missile's damage (another way to describe it...
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      On the Efficiency of Rail Turrets

      So, as many of you are probably aware, Rail Turrets that do not have complete 360-degree freedom of motion cause extreme CPU usage when either the turrets are too big or there are too many of them. Feed has already posted a very reasonable suggestion for how to solve this issue, however I...
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      Of Armor and Shields

      So, it's been apparent for a while that when compared to shields, armors of any ilk just don't measure up. Armor is meaningless against missiles that can vaporize half your ship in a single shot, and it's even more expensive than shield generators and rechargers, making deploying it in useful...
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      Heatseekers, whyyyyyyyy?

      So I recently began fooling around around with heatseeking missiles again as an offshoot of developing a new fighter. My objective was to make a fast strike fighter that could stand up to a destroyer-class vessel, and to do this, it needed to kill the turrets ASAP. How better than to do it...
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      Missiles: An exercise in frustration

      Hello all, I wanted to share a few thoughts I've been having on the current state of missile mechanics in the game. At the moment, they are an incredibly useful tool with an irritating and sometimes nigh-impossible to use mechanic. My frustration starts first off with how missile locks are...
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      Updated Weapons, Outdated AI

      So today I finished refitting a small strike frigate of mine to use some of the new weapons. From early combat trials, it became painfully obvious that my AI gunners could no longer hit the broadside of a barn at 200 m, and I would have a better time dealing with pirates if I installed...
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      Ascension-class

      Hey guys, just started playing a few days ago. Here's my third creation, the Ascension-class starship. It's a WIP, hence not fully armed. Every red circle you see is a turret mount. I'll post some specs and story about it when I get the chance.