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    1. V

      Merging/Redirecting multiple beams into a single beam

      So this suggestion is mostly an aesthetic one, Current beams are just straight beams, cant be curved, merged, reflected, merged etc unlike real light beams and those cool looking laser weapons in movies. Example of what I mean by combining beams Here the individual beams merge at a central...
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      Sleek armed perma-cloaker

      Ive tried this on single player, I only seem to be getting about 0.5s reload, the final output works but doesn't visually flash. I've tried another setup with a 3x3 rail loop with activation module next to each rail and slaved to final output seemed to get me 0.4s reload, with most of the...
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      Let beam weapons to be focused to one spot and shot from there

      Look people this is purely for asthetics and you can still make beams that fire straight. With this you can make deathstar looking lasers rather than lasers that look like they do no damage
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      Sleek armed perma-cloaker

      How did you manage to make a clock that has less delay than 0.5s for rapidly firing the canons wirelessly??
    5. V

      Let beam weapons to be focused to one spot and shot from there

      Allow beam weapons to be able to focus on one point and shoot it as one giant ray from that point. The beams being focused will still be visible still to look nice and stuff Looks cool, and makes logical sense.
    6. V

      Ability to exclude certain types from selection in navigation filter

      When you check docked and leave turrets unchecked in navigation filter, both docked ships and turrets which are technically docked are shown. This gets annoying when trying to select a ship core in a large base/on a ship with lots of turrets on them. So I suggest that another option to be added...
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      In Developement Crew teleporter

      Actually I said that random if it wasnt technically possible to do targeted with the current system. Targeted would of course be much better than random unless they wish to balance it with random. Friendly teleports should definitely be targeted/linked ones
    8. V

      3D model importing guide: Faster, Better, (Stronger?)

      I ported it over from starcraft 2 files. Guess ill have to color it myself :( Not sure why the texture wont stick still
    9. V

      3D model importing guide: Faster, Better, (Stronger?)

      Here you go, if you get it to work could you leave the steps for me please. Longest dimension should be 250 btw Thanks alot!
    10. V

      3D model importing guide: Faster, Better, (Stronger?)

      I went to try specifying the .dds diffuse file in the kv6 conversion process but nothing came out either, no colors nothing
    11. V

      3D model importing guide: Faster, Better, (Stronger?)

      Im exporting as obj, have also selected to export maps, however when I open to obj the textures are not there just the mesh. I have then tried to use .3ds but the same happens. This ends up in having no colour in the imported blueprint. Hope you can help me. Thanks!
    12. V

      Read by Council Only show logic connection lines in build mode

      As the title says only show logic connection lines in build mode. They look very ugly and inappropriate in normal situations.
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      3D model importing guide: Faster, Better, (Stronger?)

      Hey im having some troubles in exporting my textures with the model in 3ds, any tips on how I can do that?
    14. V

      Press TAB to switch channels

      Might be just me but I really find it annoying to have to press enter and click between the chat channels whenever I want to talk in another channel So I suggest that we can type and view messages on hud like before advanced chat, but get to switch channels by pressing tab with a indication of...
    15. V

      Hyperdrive v jump drive

      Love the idea but i think charging should not be removed or it can be easily abused to gtfo outta fights real quick, plus it makes logical sense that something that will take you to light speed will take time to charge. The travel time also makes people actually want to make interior look nice...
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      In Developement Crew teleporter

      It can always be targeted in an area if the devs can find a algorithm to do it
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      In Developement Crew teleporter

      When i was typing the title the auto search that came out didnt have it so my bad i guess
    18. V

      Update Weapon Effect Looks

      Weapon effects look really bland right now and totally off from the fantastic looking blocks which we have and is also hard to differentiate between the support tools and damage beam weapon Heres what I think would look cool: AMCs are fine, just update the lighting and texture Damage beam...
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      In Developement Crew teleporter

      Astronaut weapons and tools were added but they were hard to make use of due to how hard it is to get into an enemy ship unless they left holes in their ship. Also pulse weapon was basicly useless so this will give it a good use as an anti astronaut weapon or even encourage turrets inside ships...
    20. V

      Some Ideas New And Existing

      Here are my thoughts and some suggestions of mine and some existing by others leave comments below ================================================================= 1. Core issue on building building onto the core is abit annoying as u have to preplan your build for roof floor etc it shld be...