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    1. MrGrey1

      MrGrey1's Shipyard

      My Large Warp Gate is now on the docks... https://starmadedock.net/content/gsi-200m-warp-gate.8221/
    2. MrGrey1

      GSI 200m Warp Gate 21-02-07

      A large warp gate built using assets from my shipyard, 200m internal diameter and a double door to prevent unauthorized access. As always, there's unfinished bits and a few things that could use some polish... The station has an experimental gravity lift. With the lift I had to make a choice...
    3. MrGrey1

      Engine Porn

      My latest, still WIP on the reactor parts but the thrusters are about done...
    4. MrGrey1

      MrGrey1's Shipyard

      Currently all turret weapons, nothing on the hull. Coverage forward is pretty good.. ;) Thanks. Still enjoying myself building stuff, welcome to drop in say hi & get some motivation if you feel like it. :)
    5. MrGrey1

      MrGrey1's Shipyard

    6. MrGrey1

      "The Great Yamato"

      To use the main lift, enter the floor letter/number, eg 1, 2, A1, B1 etc, combo into the screen and push the button. (Must be capital letter.)
    7. MrGrey1

      MrGrey1's Shipyard

      GTG: https://starmadedock.net/content/mrgs-the-great-yamato.7657/updates Fingers crossed everything saved properly. Please let me know if there's any obvious issues. Enjoy! :)
    8. MrGrey1

      MRGS The Great Yamato - GSI_The_Great_Yamato_01a QF Refit

      Refit for QF and mostly finished, a few RP rooms and a little polish still required but she's functional and ready for space trials. EDIT: To use the main lift, enter the floor letter/number, eg 1, 2, A1, B1 etc, combo into the screen and push the button. (Must be capital letter.)
    9. MrGrey1

      MrGrey1's Shipyard

      It's all functional and pretty much ready to go. There are a couple of RP rooms that are empty and I've been waiting on inspiration/motivation to get in and finish them, other then that I've had issues with the lift logic, which relies on displays, not saving properly, at least it didn't last...
    10. MrGrey1

      I haven't tested on stations but I assume it'd add the same load on either type of entity. The...

      I haven't tested on stations but I assume it'd add the same load on either type of entity. The easiest way to test it is to go to a an empty sector group, (all 3x3 sectors around you empty,) and place a Repulsor on a core/station while looking at the Network Statistics HUD window.
    11. MrGrey1

      Shaky Ship Controls

      I've seen something similar to what you describe though it's certainly not an 'all the time' event. For me it happens most often when warping or using admin teleport into an unloaded sector. The smoothing of the camera goes to hell and it's as if the camera is rapidly moving between fixed points...
    12. MrGrey1

      MrGrey1's Shipyard

    13. MrGrey1

      MrGrey1's Shipyard

      yah it is a refit, recoloured gunship, I posted its predecessor a while back. I'm planning on upscaling it, I want to make a much heavier version and really go to town on it.
    14. MrGrey1

      MrGrey1's Shipyard

    15. MrGrey1

      MrGrey1's Shipyard

    16. MrGrey1

      MRGS Heavy Miner - GSI_Heavy_Miner QF Update

      Refitted for QF, the Heavy Miner has the same salvager as previously but that's about it. Complete overhaul of RP areas and comsetics, new crew lift to cargo bay, dock & cargo logic and turret and beam upgrades.
    17. MrGrey1

      MRGS Mining Carrier 199 - GSI_Mining_Carrier QF Update

      Complete rebuild of systems for QF. No more power issues. Drones now have twice the mining power. Extensive cosmetic overhaul including a new crew lift and dock & cargo logic.
    18. MrGrey1

      MrGrey1's Shipyard

    19. MrGrey1

      MrGrey1's Shipyard

    20. MrGrey1

      Rail help!

      Once a docker has attached to a rail it will move along a rail on any face. Ie, the docking face is only it's initial dock position. This will work... so will this...