Uploading this before I forget to. Fair warning the beta station is a tad butchered from when I tried to update it and connect things. As always if you guys have better ideas for how to update the stations please share as it'll help both speed things along and correct any issues.
This is an...
Speaking of boarding tools.
Impact Hammer: Chargers up and sends a small directional wave into the target ignoring shields. Does way more damage than a torch but still can't kill more than a block at a time and use of it can push you away from what you are aiming at if not careful. Also rather...
I've seen many of these ideas floating around but lets see what else we can come up with.
Command and Conquer building style on map/fleet menus: No idea why I'm obsessed with this. The general idea here is you could bring up your list of cargo hauling fleets give them an empty station BP...
I think I remember running into this monster before. The only thing that makes it dangerous is the game rending amount of lag it produces. Other than that it can be dealt with if you have enough time to move before it opens up on you. XD
Hence the reason my Base normally has many Bb turrets on it since it's about the only thing that can put a hole in this monster. Pretty sure the only thing making it a threat is the lag it causes and nothing more.
The Rock, Paper, Scissors thing with Cannon, Beam, Missile VS Armor, Shields, Systems; works fine until you start adding new weapons with no relation to the others such as Mines, Pulse, Flamethrower, Electrical Arcs, Hacking, etc.
Honestly the Replicators from Stargate SG1 would be a pain to deal with but rather funny.
Eats blocks and other materials to either make more of itself or carry off to a Queen/factory.
Tends to Replicate Exponentially if ignored
Infests any ships, stations, and planets to...