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    1. Ithirahad

      Resources ReSourced - Minor Patch v0.8.15

      Halved maximum chance that a system will spawn mismatching planet types by default. (configurable)
    2. Ithirahad

      The Bastion Initiative - Patch v0.1.10

      FTL Interception Subsystems now require more Enhancers (and Aegis Cells) to run at a given range Fixed some potential issues causing Bastion Fields to erroneously fail to protect an entity under specific circumstances
    3. Ithirahad

      Resources ReSourced - Patch 0.8.14 - Planet Balance

      Updated & cleaned up planet type selection algorithm with (mostly) consistent and configurable values Increased capsule cost of Thermyn Power Charges Decreased Crystal yields of non-Crystal planet types Minor zones will now have a higher chance of spawning 'special' planet types, but 50% lower...
    4. Ithirahad

      Resources ReSourced - Patch v0.8.13

      (Temporary fix for a StarMade issue causing factories to be unusable and making LoD blocks invisible)
    5. Ithirahad

      The Bastion Initiative - Patch v0.1.9

      FTL Interceptors can no longer be used within a star's burn radius.
    6. Ithirahad

      The Bastion Initiative - v0.1.8 release - fix and rebalance for Bastion Field mechanics

      Bastion Field should be less liable to attempt to update its active state when it shouldn't Doubled amount of time since last disruption damage recieved before an Aegis System begins to regenerate disruption HP (now 5sec)
    7. Ithirahad

      Resources ReSourced - Patch v0.8.12 - Log Spam Cleanup

      RRS will no longer print a ton of superfluous internal info to the log.
    8. Ithirahad

      The Bastion Initiative - v0.1.7 Release

      Aegis Systems will no longer change their reset times every time they activate Reduced activation cost for Aegis FTL Interceptor to 5000 Aegis Charge Structure owners should receive notifications if someone is attempting to DD their structures The Castellium Centrifuge now gives 2x more...
    9. Ithirahad

      The Bastion Initiative - v0.1.6 - Stealth Interruptor enhancements & Fixes

      Aegis Core UI should give correct information about the timing of the vulnerability window when disrupted Stealth Interruptor can now affect ships in adjacent sectors Increased Stealth Interruptor range to 100m per enhancer v0.1.6c : Fixed some time-related bugs
    10. Ithirahad

      The Bastion Initiative - v0.1.5 - Stealth Interruptor rebalance

      Increased range boost per enhancer to 50m Increased cost to online to 1000 Aegis Charge
    11. Ithirahad

      The Bastion Initiative - Release 0.1.4 - Timer Change, Tweaks, & Fixes

      Aegis Core GUI now displays specific information about linked subsystems (e.g. the range of a Stealth interruptor or FTL Interceptor) Linking/unlinking subsystems while an Aegis System is active will deactivate the system If an Aegis System is Disrupted successfully within 6 hours of its...
    12. Ithirahad

      Resources ReSourced - 0.8.11 patch - Extractor Fixes

      Fixed extractors failing to claim all resources at once Potentially fixed extractors sometimes failing to respect mining bonus (or maybe made it worse :P ) 'Ghost' extractors with no corresponding entity in database will be removed with every save 0.8.11d/e: Fixed a very old bug causing...
    13. Ithirahad

      Resources ReSourced - 0.8.10 release - New Admin Command, Autosave Support

      RRS will now save during autosaves, so extractor states will not be lost in case the server cannot shut down properly, and ghost extractors should be cleaned up more frequently Added command /rrs_clear_extractors to unregister all extractors connected to passive resource providers that are...
    14. Ithirahad

      The Bastion Initiative - Hotfix 0.1.3b and beyond

      Persistent information now saves with each autosave Built compatibility against latest WarpSpace, uncertain but may fix an internal error. 0.1.3c/d: Actually fixed aforementioned error. (still confused by it though.) 0.1.3e/f: Fixed server soft crash on autosave 0.1.3g: Potentially fixed runtime...
    15. Ithirahad

      The Bastion Initiative - 0.1.3 update - Fixes & Balance

      Aegis Systems will regenerate disruption HP only after not receiving disruption damage for a certain interval Fixed some planet-related bugs Reactors now add 10 Structure Points per level (up from 1) Disruption Datalinks should now apply to the correct entity regardless of where they hit in the...
    16. Ithirahad

      The Bastion Initiative - Patch 0.1.2a - Fixes

      Fixed a number of Bastion Field issues Fixed thrusters requiring no power to run
    17. Ithirahad

      Resources ReSourced - Patch 0.8.9a - Bug Hunting

      Added a separate log for faction/situational mining bonus calculation exceptions Slight correction to Glossar
    18. Ithirahad

      The Bastion Initiative - 0.1.2 update - Fixes & Balance

      Increased the refining ratio for Castellium in the Capsule Refinery from 1 to 5. Further increases may occur in the future. Fixed a bug that caused Aegis Subsystem Enhancers to not affect the power and Aegis Charge cost of an Aegis subsystem Added information about the costs of individual...
    19. Ithirahad

      The Bastion Initiative - Hotfix 0.1.1d - Bastion Field bugs

      Fixed bug that could cause random disruption on load Fixed potential bug that can leave disruption HP at low/zero values on load
    20. Ithirahad

      [mod suggestion] Chat notification sounds mod

      Once Settings panel items for mods are supported (I think TheDerpGamer planned to add that) I might make this. Good idea.