EDIT: Screwing around with the aesthetics of my Axis fighters, since I can never make up my mind on their appearance or loadouts.
SF-37 Series (Refit)
- Manufacturer: Nexus Inc.
- Affiliation: United Star Axis
- Type: Interceptor, Air/Space Superiority Fighter
- Armaments: Guided Missiles...
So, I missed out on the refinery contest due to IRL nonsense, so I started messing around with my custom mod/configs on a fresh install.
The weapon resizing project worked like a charm and I got rid of a few flaws relating to reload speeds and damage scaling on the stock configs. I also fixed...
False alarm; I just tested it.
From the XML file.
<Split style="buff" value="9"/>
You are correct The "split" value in this example is a buff that increases the number of projectiles additively (+9 in this case) while dividing total damage by the total number...
Under vanilla settings, heatseekers just split. Missile capacity is only needed for the initial launch.
At some point, heatseekers were removed from the game under Quickfire settings and replaced with fast-firing lock-on missiles. It's been a while since I used QF configs so they may have...
A while back, I mentioned that I was working on a StarMade Mod.
So far, it's been going pretty well but one key feature I'd like to add is a functional equivalent to the old "System HP" system from the mid-power-1.0 days
The purpose of this being to make ships simpler (though not...
...Which leads to an interesting question; IS there a minimum size?
I only ask since I'm not normally known for building larger craft; mainly due to limits on my spare time.
It would be cool to get in on this but I wouldn't want to submit something that was too small to even consider.
Outstanding work as usual.
I used to love doing complex things like this in my stations. For some reason when you add too much logic, larger ships/structures fail to load completely (chunk draw errors). Have you experienced this as well?
- Manufacturer: Fairborne Naval Systems (commerce division)
- Affiliation: United Star Axis (civilian)
- Type: Light Transport
- Length: 64 meters
- Mass: 617
I decided to try a ship with a less rugged/militaristic look; nothing too fancy or too utilitarian. This was the...
My favorite time span was between Late 2015 to early 2017.
I had just begun to dabble in multiplayer while experimenting with rails, logic, cargo jump, gates and shipyards. I ended up developing several pieces of technology and aesthetics that I still use today.
- modular transport...
Here's one that would be fun for station docking.
Type 48 Cargo Transport
- 4 Detachable cargo pods; retrievable via pickup points (use the alternate cameras).
- RP-style interior: command, crew quarters, engineering, airlocks. Ladder and staircase lead to lower deck/cargo pods.
- Manufacturer: Volcov Industrial/Fairborne Naval Systems
- Affiliation: Public
- Type: Light Duty Commercial Transport
- Length 62 meters
- Mass: 626
The Type 48 is a short/medium range cargo transport designed for the civilian market.
This craft has 6 integral bays which are set up...