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    1. Hugoba

      Prerelease v0.200.250

      So what is the point of structural integrity, if I can build ship as nimle as it has positive structural integrity? I thought it will enable destroy nible construction more easily than dense one.
    2. Hugoba

      Prerelease v0.200.250

      How the overheating is working now? Do I need hit only hull or I need to destroy reactor? And how it works with turrets? Can I shot off (overheat) a turret?
    3. Hugoba

      Ship Classification

      Fighter/heavy fighter The task is to deal with small/medium ships. In large numbers support bigger ships and serve as turret fodder. Bomber/heavy bomber Deal with bigger ships and adding more firepower, sacrificing other aspects. Destroyer For me always when U build a ship, which is designed...
    4. Hugoba

      New Power DEV Thread

      Well then, I have a plenty of questions and some propably new bugs. My last dev build is .223 so some bugs could be already fixed: - placing ellipsoid in advanced build tools sometimes frozes my movement or ability to build anything, I can't turn or zoom. When clear ellipsoid placement...
    5. Hugoba

      New Power DEV Thread

      I found some bugs in my old dev build, but for some clarification, the dev builds are for testing and debugging, or it is only for some internal tests made by players how their ships will work with new mechanic? There will be some prerelease testing or we are jumping directly from dev builds...
    6. Hugoba

      New Power DEV Thread

      Is there any threat to report bugs in dev build? Dev .193: - Direction of block in advanced tools appears strange, block is all black and it is not possible see what direction it points. Also when you click on arrow to rotate block and this place acidentally points at your ship you will place...
    7. Hugoba

      Runtime Exception: Something went wrong initializing the universe

      .193 dev build seems working for me. During loading stupid win firewall said me, if I want to allow Java actions.
    8. Hugoba

      Runtime Exception: Something went wrong initializing the universe

      "Pokus" was the new world i created for trying if it will work. But it is completely new.
    9. Hugoba

      Runtime Exception: Something went wrong initializing the universe

      I think it will not work. The whole instalation on my PC is new, I haven't any blueprint/world, all of this is new :)
    10. Hugoba

      Runtime Exception: Something went wrong initializing the universe

      Well, first time I reinstall all of this in new directory C:/Starmade, downloaded the last dev build. But it crashes always when loaded, sending message about my intel graphic card needs newer driver (Checked this and intel sowtfare said everything is the newest as is possible). After some time...
    11. Hugoba

      Runtime Exception: Something went wrong initializing the universe

      Hello, I was trying to install dev build 0.200.188 first time in my notebook throught launcher. Successfully downloaded and installed. But when I was trying start new local game, error "We're sorry! Something went wrong initializing the universe!" appears. Here is my log! PC: Win 10 pro (64...
    12. Hugoba

      Chamber effects

      Can anyone please put there a screenshots of chamber's effects of new power system? I watched this video: ...and it is very interesting. But I wasn't able find more informations about chambers and how they will work. Little bit more explication could be handful. Mainly in stealth/scan part...
    13. Hugoba

      How many people are still build vs waiting for new power

      For now in Africa for some months. Internet sucks and I do not have a lot of free time for building off line. But I hope when I will be back, new power system will be alive :)
    14. Hugoba

      How to ZOOM IN

      I made some suggestions about in-flight display window, where you could see targeted ship more closer. The size should be adjustable in settings. But unfortunatelly there is no way how to zoom or observe enemy ship. Display ship in flight mode, scan suggestions, recording enemy ship data
    15. Hugoba

      Complex crew suggestion

      And how to make Schine team to watch this? :)
    16. Hugoba

      Unify Scanning and Stealth systems

      I like the original threat and I will put my suggestions here rather than create whole new. First of all I think we should make some clearance: Active radar scan - when I use quite hughe energy for searching for other ships and objects. Passive radar scan - when radar is turned off and I can...
    17. Hugoba

      Complex crew suggestion

      But it could be handy in some situations. When ship suffers minor damage, shot of PD turret, atempt to snipe the reactor, U don't need to go back to your base for repairs. Also a little bit benefit could be that technicans could repair without resources (depending on developers). When your...
    18. Hugoba

      Complex crew suggestion

      I read the article and there is a philosophy difference. My crew system is a way how to improve your ship even more beyond the limits of pure one-man ship. Your ship can take care of crew, chambers could work better with scientists on board, engineers take care of repairs and turrets and...
    19. Hugoba

      Complex crew suggestion

      Well I think it is less complicated than having only one crew type, which could be pilot/soldier/engineer and medic at once. We could have similar menu like for the fleet, where should be all crew members of the ship. Crew member should have smaller menu with priorities and general skill points...
    20. Hugoba

      New Power DEV Thread

      I thought turn rate was primary based on X, Y and Z dimension but later was changed to more complicated momentum of mass. So two heavy ends should turn slower than a shape with all of weight in the center and only 1 block hull bars for the same dimension :)