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The complexity of building is what killed the game for me when systems 2.0 came out, it was more fun in an arcade style instead of space engineers...
Yes do it, so you can burn out half way by wedgetosis
maybe remove the list button next to the emotes aswell
Scanners are based off mass, if you want to dejam a 50,000 mass ship you need 5000 scanner modules
1 block vs 5000, only gets worse the bigger...
Build smaller, be part of a community while building or even as a faction.
I wouldnt have lasted this long without all the aussies on my server
With chambers it might even be a secondary effect.
When reactors come out, EMP will be forced to change anyways as we lose the power bar
With no power you cant fire your thrusters
Not sure on starmade australias GB rate, players we get 5-15 during weekdays and weekends around 10-20
Hi kiwi, we have updated our server hosting since the above post, we now have a dedicated server in sydney.
Unsure on the specs but alot better...
Maybe when the faction overhaul updates comes out we might see proper alliances, the ability to surrender or capitulate instead of flat out...
all you did was repeat what i said, so not sure how its opposite...\
Across the Aussie servers, factions with 3+ players have lasted longer ingame...
Need some incentive to group up, more faction abilities, grouped up players play for longer
Its all good to automate everything, but solo...
Someones aiming at a mentor badge
Criss already has alot of work to do, like hiding from his personal thread.
Seems to be the going joke about him in the news page
If no one is on your server, and you dont want to look dumb, someone else might have asked it before you. if you just want to look at blanket...
Maybe we need a section of the forum for player questions? Unless its just to be thrown in general discussion, so far the questions ive seen have...