Actually I read 3 topics and swapped context mentally while answering a reply to the OP. more likely ?=)
It actually fits the game and topic because AI must be self-reinforcing without rewarding itself for hurting other.
The distribution I described shows details how that can be archived...
If you would believe, that your mind is a computer, algorithms may take over your thinking.
Every input would be a pressure for certain output.
Despite that, LOGIC_Randomizers and LOGIC_Delays can't act as LOGIC_Splits anymore, dividing same blocks into separate executions of some same...
Heavenly warriors pay back their dept to society by gifting the innocents with protection.
The relief also helps giving them a margin of operation.
Basically they have to pray to balance by donation of 20/5 sin.
But they only have to give 6/5 and get a relief of 5/5 => 1/5 total.
And what do you think limits computer power?
In comparison to real quantum computers?
Health = speed.
speed = win.
Our DNA resonates with the chromosome-cross, which resonates with all others comparing how to dissipate the core energy from 1/4 into 1/4 + 1/4 + 1/4 of 4/4.
There are frequencies...
Add a "soul value" per player.
Maybe +25 -(88 +1n) / +(88 +1r) -5.
n & r = guilt and guilt relief.
+n= guilt until quadrouple repayment through gifts to environment.
+r= guilt relief when the damaged one gains something back: §by 2/5 value if it's in a peaceful way and 5/6 with fights against...
You don't need jump on a fighter except when you use it as escape pot.
Planned obsolescence is maybe not so good.
But a life time clock after being detached from a ship can sell as theft damage diminisher.
If value is 210, value is 90% and insurance is 5%. Take all values +9.
When insurance is...
I make a ship that explodes after 10 jumps.
You cannot jump in test sector.
It triggers when reactor usage spikes and enables a logic-clock for the sensor-block that checks reactor usage every time you press any button on the ship.
Have fun with it, you CopyRighters,
because I will implement a...
Lag is based in contradiction cascades.
This is an easy example of lag. IT can even overcome your THINKING !! Care for your mental health.
If you get too many 8 like in 123812281218, afterward it will turn into bzzzzzzzzzzzzzzzzzbzzbz.
1/89/0 -- two protons with...
Nothing against it.
I just said that "scam" is "part of the game" and we should provide players a default way to deal with it which they also can apply to real life scam.
But if you want to frame scammers, you have to back it up or you get trolls framing honest peoples for scam.
And then you...
Some of your post is relatively good, but not the section I quote!
It's perfectly fine if one faction sells 5 titans for 5 credits as long as they confirm doing something "possibly stupid".
Even and especially if you not like them doing it.
Rather than forbidding add a server-wide...
It would not prevent duplication, only add grind-time to it.
one could make a 1-dimensional cannon-waffle that moves along a rail and cuts the ship at a layer to get a view on that layer and rebuild it by taking screenshots and have an external software figuring out block IDs. If...
It would be nice if small buttons look like they belong to the blocks.
The small activator requires 24 rotations, but the button only needs 6 (it is rotation-symmetric at 90°)
It can have 6 more rotations which show it in the bottom right corner of a decorative switch for example (and that...
Going to fix that with a suggestion I just also published in discord.
A subsequent idea is:
This can be leveraged if your kind of play is desirable and we find a way to include such functionality in a less laggy way (like a deflector block producing a deflection field around...
That's not playing the game like intended, but a valid idea. Never thought about that on my own or read about it.
But there is a limit of HP you can archive this way and it has no 500 "<ArmorValue>".
You get 250 hp and 0.25 mass with capsules, but standard armor only has 0.05 mass and is 1/25...
Dust cloud would consist of resources which are same as the blocks they originate from.
But when there is no power on that ship anymore, dust diverges into free space and it takes so long to harvest that it is not too overpowered. Perhaps with diminishing density and efficiency...
Often, I agree. Everyone loses but the aggressor has more instances of loss.
Player vs Player there IS point in defenders (because they can choose to abandon station if the treat is too big and they know they lose loot while not doing any damage at all.
But AI acts like "superman and hopes to...
Astrotech undoes up to a certain amount of steps and then is unable to continue.
Setting it back to blueprint is far better, but I haven't tested how many ways there are to mess up logic.
Especially when a circuit requires to be initialized or holds old data in a memory chunk or display block...
What if I am happy if you spawn additional loot when I fly my titan against your station?
I attack a rather weak one, kill of fighters, then attack big one without them.
Or you don't defend your weak stations cuz of fighter/cruiser loss chances?
Guess then there is no point in defense fleets...
I think I found something in real life that is important to in-cooperate in SM for immersion and learning effects for players as well as joy of playing.
It doesn't matter much if your ship has 254 or 255 or 256 armor blocks or HP in the block I am firing at.
Either you are trashed or I am...
That would be a bet on suicide and success.
If they are for free (like missiles or cannon bullets) or cost only the minor loot they drop it's fine.
A resupply station can act as launcher and costs the most of resources then.