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    1. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Right, I forgot about the invulnerability of homebases, lol. I guess if used solely to anchor and protect ships, a homebase wouldn't need either shields or power... The constant overload by the ships' systems wouldn't matter, if you use no power consuming stuff on the homebase. The savings...
    2. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Had some questions about the details of how power/shields work with docked entities, and did some experimentation for the answers. Sharing the results for those still unaware of these details, as well as to suggest a change (which seems much-needed and straight-forward, at least to me). Have a...
    3. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #67 Recently updated my infamous "gas station" and the mighty old "sea dragon deity". Also released their highly reusable docked assets separately. Next up, you bet, the mythical Sobek Dreadnought, which has been standing in desperate need of an overhaul since...
    4. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Fixed support ships; updated turrets; few small improvements

      Modified versions of the two stealth bombers will no longer vanish via cloaking, if launched unmanned. Switched to stronger armor on the gun part of the artillery cannon turret, and slightly modified the detailing on the other heavy turrets, for less collision with their bases. Added external...
    5. DeepspaceMechanic

      Horseshoe-class stealth bomber v1

      The notorious support craft of the Watatsumi-class battlecruiser, finally released separately! A sneaky little ambush predator, designed to rip really large chunks out of prey several times its size. Only one hit per approach (after which it has to run out of the enemy's range to reload), but...
    6. DeepspaceMechanic

      "Optimus-9000" heavy turret pack v1

      The infamous half-inset ball turrets of the "Watatsumi" battlecruiser and "Asterope" destroyer, finally released separately! This upload is a package (RAR file) of four turrets (two variants, each in two color schemes), plus templates of different housing structures, into which you can sink the...
    7. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Dumb mistake corrected; smart additions added

      Recon chambers removed (previous version included a recon system, of which I falsely assumed would work on a station, due to permanent duration of operation) Extra defense chambers added (basic armor enhancement; kinetic protection; electromagnetic protection) "Scanner module" added. In the...
    8. DeepspaceMechanic

      "Exilis" utility craft pack - Same as previous version

      No changes compared to previous recent update.
    9. DeepspaceMechanic

      "Hercules" heavy turret pack v1

      This upload is a package (RAR file) of four turrets, plus a template of a free-floating, "self-realigning" support structure that you can place around stations. The blueprints come without thrusters; install them in environments where the "spawn on rail" admin option is available (eg...
    10. DeepspaceMechanic

      "Exilis" utility craft pack - Fixed systems

      Modernized systems, no more reactor overload.
    11. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Fixed systems and updated turrets

      Modernized systems in main entity, turrets and docked ships. No more underperforming reactor or oversized chambers (doubled the reactor size; the old 10K-block chambers fit it just right). Replaced the 12 old AMS turrets with 12 new, adequate ones (280-block machine guns in a Phalanx-style...
    12. DeepspaceMechanic

      For the past three days, I've been building a doghouse in the afternoons, and modernizing some...

      For the past three days, I've been building a doghouse in the afternoons, and modernizing some of my starmade stuff in the evenings... A couple more days of construction IRL and in SM, and both the neighbor's dogs and you guys will get a few presents ;)
    13. DeepspaceMechanic

      Cerberus 2500 - Basic beam turret v1

      Just a cool-looking, triple-barreled laser turret. The gun part contains 2500 damage beam modules, distributed as such: lateral lasers=1000 modules each; middle laser=500 modules. The blueprint comes without thrusters; install it in environments where the "spawn on rail" admin option is...
    14. DeepspaceMechanic

      BSP-560 battleship v1

      Just a cool-looking warship with a minimalistic, nautical-ship-inspired hull. Low-effort systems design of questionable performance. No interior at all (however, there's a large volume of empty space below the bridge, which should allow for a custom interior of decent size). Use it/modify it as...
    15. DeepspaceMechanic

      Wild Space Explorers

      Just a little follow-up for my review... The way I usually check the number of docked entities is by opening the "Blocks" window in the blueprint catalog, and searching for "ship core" on the list. The total number of cores in a blueprint includes turrets and the main entity too, of course...
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #66 Turret arsenal and engines done. Not really inspired designs, but at least the execution is elegant enough. And not at all well-thought-through choices in weaponry, but I don't care with this ship, I'm building it only for the benefits of the creative process. Those...
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #65 Here are the results of the first two days of working on a large-but-simple ship. 550-meter-long battleship inspired by MrGrey1's epic flagship, as well as a design that I randomly found with Google Images, shown below (don't know who to credit for that one, but it's...
    18. DeepspaceMechanic

      Coolest StarMade thing I've experienced in a while [GIF]

      Cool right? :D When I put GIFs in spoilers, they tend to take a while to load in after you open the spoiler. Here's the download page for the ship, there's a GIF in a spoiler at the bottom showing the finished ship in action: Eratosthenes Mk1 destroyer Thanks! Glad you like it :)
    19. DeepspaceMechanic

      Wild Space Explorers

      That ship is already amazing, with all of those FUNctions :) Very-very nice thumbnail screenshot, by the way! It looked like a finished ship on a planet, while it's more like half a ship on a plane of sand, by the looks of it. Really aesthetic shot!
    20. DeepspaceMechanic

      BSI (BLT Space Industries)

      That's one beautiful design! :cool: