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    1. Ithirahad

      Resources ReSourced - 0.4 "Lucrum" release - new map courtesy of IR0NSIGHT

      This version introduces a new map system. Rather than a spiderweb of lines, Resource Zones are displayed as rings around their principal star. Mousing over the star or focusing on any contained system on the map will display an indicator around all star systems in the Zone. Clicking on a zone...
    2. Ithirahad

      Resources ReSourced - Hotfix 0.3g - Fixed old block modification

      Old factories and manufacturing materials (Paints, hardeners) will now appear properly in shops and the Creative Mode inventory. Costs may need balancing, but that's a story for another day...
    3. Ithirahad

      Resources ReSourced - "Hotfix" 0.3f.r

      Reverted most of previous build's changes, except for the mod recipe and circuitry recipe fix. Unknown and nigh-untraceable map error on the Skies of Eden server forced this temporary revert in order to maintain a functional gameplay experience.
    4. Ithirahad

      Resources ReSourced - Hotfix 0.3f - Mod block compatibility and more

      Recipe translator now properly pulls other mods' blocks for recipe addition Standard circuitry is no longer insanely expensive Added error logging to help track down the infamous "Asteroid machine broke" error Fixed some sus static variables that could theoretically cause inconsistent behavior
    5. Ithirahad

      Resources ReSourced - Hotfix 0.3e - Blueprint Bug Fix

      Fixed an issue where blueprint metaitems didn't work and would instead spit out all of their contained Components as dropped items. Anti-exploit blueprint metaitem validation would try to compare the component list in the blueprint with the block list in the catalog, which caused problems...
    6. Ithirahad

      Resources ReSourced - Mini-hotfix 0.3d

      Fix for asteroid type selection being heavily skewed towards random off-types. Asteroid types outside of certain zone classes should make more sense now.
    7. Ithirahad

      Resources ReSourced - Hotfix 0.3c

      Having a live testing environment on SoE feeding me information live has been extremely valuable. Big thanks to everyone involved with the project, also go check out the server if you get the chance. It's where all the cool people are! Anyhow, another set of emergency fixes: As it turns out...
    8. Ithirahad

      Resources ReSourced - Hotfix 0.3b

      Minor stability patch. Still some fires to put out, but it's getting there slowly. Fixed ClassCastException spam when messing around with asteroids (result of StarMade/StarLoader bug with internal function) Temporarily "fixed" (really, duct taped) safety checking nullpointer for asteroid...
    9. Ithirahad

      AwfulAstronomicalApellations - Minor patch 1.32

      Mod should work again now. Fixed mod commands + registration (ported from deprecated system) Fixed potential determinism issue with naming; this will change all unsaved names
    10. Ithirahad

      Resources ReSourced - Hotfix 0.3a

      Minor patch. RRS resources are buyable/sellable in shops. no guarantee about restock though Potential fix for gas giant gravity nullpointer(? could not replicate myself; cannot verify fix) Removed stupid, pointless, annoying message notifying admins of persistence autosave Removed unnecessary...
    11. Ithirahad

      Resources ReSourced - "Prospect" release - Astrometric Scanner and various improvements

      0.3 "Prospect" brings Resources ReSourced very close to feature completion. RRS is now only missing shop cost localization, the Threns resource and factory system for player weapons manufacturing, and polishing steps such as block inventory icons, more gas giant textures, planetary...
    12. Ithirahad

      Unable to replicate in latest internal build; hopefully will be fixed next update.

      Unable to replicate in latest internal build; hopefully will be fixed next update.
    13. Ithirahad

      That may have been the result of me putting the wrong version name in. DukeOfRealms has resolved...

      That may have been the result of me putting the wrong version name in. DukeOfRealms has resolved it, I think.
    14. Ithirahad

      So there are still people playing Starmade...

      No, it's because the StarLoader project was created by volunteer developers. It was built entirely on the old codebase (for now) and has nothing to do with the universe update.
    15. Ithirahad

      I'll look into this. Moar Void should work on all galaxies, but I probably used the wrong...

      I'll look into this. Moar Void should work on all galaxies, but I probably used the wrong coordinate system. RRS is not yet tested with other galaxies, and probably will continue to be nonfunctional or buggy in other galaxies until most of the issues in the starting galaxy are worked out.
    16. Ithirahad

      That is intentional. There are no 'metallic capsules' and 'crystalline capsules' - generic Metal...

      That is intentional. There are no 'metallic capsules' and 'crystalline capsules' - generic Metal and Crystal are supposed to refine to Metal Mesh and Crystal Composite for basic Components.
    17. Ithirahad

      Moar Void NPC size balancer

      Given how generally broken/nonfunctional the NPC factions are, I don't think I will be putting much effort into supporting them. However you can control their behaviour somewhat via config, so as far as I know it should be possible to give them more territory...?
    18. Ithirahad

      So there are still people playing Starmade...

      I'm definitely still around, Power 2 or no. It won't make or break the game long-term, and people who think so had a pretty skewed idea of what a viable product from StarMade would have to look like IMO. They were convinced that their highly niche game loop of optimizing ships and throwing them...
    19. Ithirahad

      So there are still people playing Starmade...

      Just to set the record straight, the "exploit" (really just a strategy) wasn't even spaghetti. it was just to build a long vertical stick with stabilizer groups on one end, spaced just far enough from one another to not trip the proximity detection, and then turn the stabilizer axes so that the...
    20. Ithirahad

      Thanks for the report. I will look into this.

      Thanks for the report. I will look into this.