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    1. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      When it comes to quickfire, 3 words should always come to mind; "Subject To Change" My advice; If you want to use quickfire and not lose your mind, don't invest in "fleet-wide" refits or you'll just end up RE-refitting it all when they change their minds on something and break all your...
    2. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Missile/Missile (Bomb) things to know: - Unguided: You need to point directly at the target. There is no gimbal, aim assist or anything like that to help you. - No propulsion. The projectile relies entirely on the inertia generated by your ship's movement in order to move. Effective use...
    3. Dr. Whammy

      Pirate Station Assault

      So it's true then; AI does use line of sight now. That explains what I've been seeing lately. Regarding "conditional" weapons; Are you referring to "retaliatory" turrets, connected to a sensor that detects when your shields fall below a certain percentage? If so, I'd be interested in hearing...
    4. Dr. Whammy

      Pirate Station Assault

      It's logic operated. AI would fire as soon as the main missile detaches and potentially damage the launching ship. ...especially now that the arming time is 1.5 seconds. It's a shame they got rid of push effect. THAT would have been a game fun to play with.
    5. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Wow. In before I could even post... Damn dude, Are you guys secretly planning your anti-drone strategies against me specifically? Keptick Heeeeeaaalp!!! :ROFLMAO: Also, it's just 2 shots now. I've been upgrading. ;)
    6. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      At 150 meters, (and I'm guessing 20k-30k mass when finished) you may want to consider the following. 1) Even with the recent mass reduction of armor in QF, the thickness of armor you're considering is going to drop your speed and turn rate by a substantial amount. I found 15k mass intolerably...
    7. Dr. Whammy

      Pirate Station Assault

      It is. ;) In order to be able to "Nuke" your enemies, one must first design and build a nuke. If you do it right, you can stack one explosion after another and "drill" your way through a stationary target. Just don't let the U.N. or the U.E.G. find out what you're doing... Edit: You can...
    8. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I said... Resuming... transphasic... missile... production...
    9. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Noted. Resuming transphasic missile production...
    10. Dr. Whammy

      I'm... Building... a NEUTRON STAR!!!

      I'm... Building... a NEUTRON STAR!!!
    11. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Good to know. Personally, I found that whole mechanic overly restrictive; especially for certain aesthetic builds. I won't miss it. That's pretty reassuring. However, I can see that being a problem in certain circumstances; jump inhibitors for example. Reason: Unlike most chambers; which...
    12. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Some of the power 2.0 stuff is out dated but I'll give you the basic rundown on power 2.0 under Quickfire. 1) Reactors no longer have to be a certain shape or size. However, they must be one big contiguous group to function correctly. The denser that group is (cube for example) the better...
    13. Dr. Whammy

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I'll keep this simple. You... THIS... TURRET PORN THREAD! NOW!!! 😈
    14. Dr. Whammy

      I don't get Starmade anymore.

      Here's something that might help. There is a widely available tool that allows you to practice building at a small scale, albeit on a 2-dimensional plane. Windows Paint Start a new Windows Paint Picture, zoom in as far as it will let you and then draw by placing the pixels individually or...
    15. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Cool. I figured volley was hard-coded but with the change you made, CC weapons now fire continuously. While it's not as baddass sounding as a quad barrel Gatling firing 2400 rounds/min sequentially, it is functionally identical in taking down missiles. For that, I am thankful. One thing to...
    16. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      That's MUCH better. Thanks Keptick !
    17. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Welcome back, Here is my recommendation as per what I've learned from the team: 1) Create a separate clean install. ...or simply back up your existing install(s) to another location or under a different name. 2) Download and install the latest dev. build. The newest one is ver. 202.16. 3)...
    18. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Feedback/question: Is there anything in the configuration settings that can make AI turrets/fighters use the full firing rate of their weapons? ...or is that a hard-coded limitation of the AI? The reason I ask is because in the case of cannons, I've noticed that they appear to fire all...
    19. Dr. Whammy

      Docking Problems

      Two possibilities... 1) You are using a button or activation module with your docking point slaved to it to trigger a launch directly. That can cause the drone to undock immediately and ignore any launch path you've set. Instead, try using logic to change the direction of rails to guide...