PROGRESS UPDATE POST #53
The destroyer-class, flagship-role vessel of my fleet project is finished and published: download here.
After having completed it, and in search for a good name for both it and the whole fleet, I realised that my plans included seven ships.
So I went for naming the...
One of my most fruitful experiments in radical engine design.
It turned out particularly sleek and futuristic, with the narrow, slanted outputs being a natural continuation of the wing-like part of the hull, the forward ends of which are "nebular gas intakes".
The appealing green glow emitting...
Presenting "Asterope", the destroyer flagship of the "Pleiades fleet".
The ship is named after the brightest component of the Pleiades open cluster of stars.
Six currently unfinished ships, corresponding to the remaining six members of the "Seven Sisters", are intended to be released in an...
Thanks for the suggestion, I will give that a try.
A relevant experience I had before involved a carrier with recon chambers, plus support craft fitted with a perma jam/perma cloak chamber tree.
If the support craft was launched unmanned, its StealthDrive kicked in when its reactor went online...
Don't know the answer, but I have a related question: permanent-duration scanners on stations?
Can they de-cloak nearby enemies?
(I actually have one installed in my famous "PetroFlux" shipyard, without knowing if it does anything, lol)
EDIT: Stealth chambers on stations most probably could...
PROGRESS UPDATE POST #52
Not much progress just yet on the fleet flagship revealed last time.
But my two most sophisticated mining/salvaging ships went through an overhaul, bringing them up to a better shape than ever!
IF YOU WANT ONE: Zircon-class Asteroid Miner
IF YOU WANT ONE...
Update focused on refitting systems to align with QuickFire balance in game version 0.202.87. Plus several miscellaneous fixes and alterations to functionality and aesthetics.
Removed the four remaining uselessly weak AMS turrets.
Added jamming and cloaking ability.
Consult the edited...
Update focused on refitting systems to align with QuickFire balance in game version 0.202.87. Plus several minor fixes and alterations to functionality and aesthetics.
Removed the unpowerable damage beam system.
Removed two of the three AMS turrets.
Consult the edited description section for...
PROGRESS UPDATE POST #51
Wrote that in October of last year... I intended to take a break after the release of the battlecruiser one post above, but this just happened. These screenshots represent the first 3 days of progress:
The fleet is planned to include:
Might the problem be that we don't need to / shouldn't import custom config files the way we had to before the re-balance got officially implemented?
The first (and as of now latest) release version with QF configs appeared in the end of January, with a dev news note saying: "The universe...
It's really nice to see this several-month creative effort of mine get a level of recognition which is proportional with the amount of work that went into it.
I'm very proud of this Watatsumi battlecruiser (and yes, it's pronounced as you did, I think) for getting the seal of approval from a...
You can download the ship which houses these rooms here: Watatsumi-class battlecruiser
Reactor monitoring and server room access area:
Core room with some fancy "sparker chandelier":
Reactor room with AI guards who tend to shoot first and ask questions later:
PROGRESS UPDATE POST #50
Finally finished and published this mega-project that I started in August 2019.
Download here: Watatsumi-class battlecruiser
You can also check out its humble beginnings in this post.
Cyberspace Shipyards proudly presents the Watatsumi-class battlecruiser:
the glorious sea dragon deity thing of StarMade's universe.
Have fun with it, and tell us what you liked, or what you think could use improvement! :)
Beautiful work! Very original hull designs, and extreme, Thasra-esque level of cleanness in execution, with nice subtle details.
Love the uniform white-on-grey color scheme of your fleet! Looking forward to a closer look of the other ships too.
Also, consider this perfect nebular gas intake...
You mean have it as a larger value by default?
It's easy to customize it for ourselves:
open the "server.cfg" file within the StarMade install directory (with, for example, Notepad)
find the "PLAYER_MAX_BUILD_AREA" line (for example, by pressing Ctrl+F, typing "build", and hitting the enter...