I was Actually going to add this concept to my newest capital ship but then the news of the gravity block changes dropped so now I have re think the ships design
Just wondering is the AI accuracy option in the server config going to be fix so we don\'t have pirates/turrets that are core drills? Combat becomes more exciting when your turrets don\'t kill your target in like 10 secs
i came from playing minecraft for hours on end to sinking nearly the same amount into starmade
Starmade has the one thing that minecraft could never have. creating our own means of transportation and combat.
the limitless ship building potential is what brought me here in the first place...
cool. what about changing the docked ship selection so that by default the arrow keys only select ships docked with a normal docking block and if your wanted to select a turret you would have to hold another key like alt or control?
With all this talk about turrets we should be able to enter our turrets/ships by pressing [R] on the docking blocks. It would add to the immersion if we can have out friends actually man the turrets on our capital ships to fight off enemies
i would add multiple lines of symmetry along the same axis (ex. putting 2 YZ-planes down so you can edit both sides of a structure on the left and right halves of the ship)
also i would make it so to access remove mode you have to hold down a button like alt. way too many times where i removes...
We have an update on our current progress on Project Giganaut.
Much work has been concentrated on increasing its combat capabilities as well as some hull design.
Currents stat measurements have increased substantially from our last report. Shields have increased to about 7.5 mil, power load...
its the main fighter hanger. it can hold about 16 fighters. each stall has a plex door switch in front of it so as soon as u undock it will open the launch doors. its not complete yet, im starting to run into some problems that hope to fix soon.
i\'ll release some progress photos soon
A new day a new ship. R&D has finished testing on a new type of fighter that incorporates elements of fighters and bombers.
We present the Perun
?Perun Class Hybrid Fighter
Mass: 86.6
L/H/W: 22m/9m/15m
Power Regen: 8,396 e/sec
Thrust: 174.4
Shields: 10,357 Regen: 758 s/sec
The...
its designed to be a mothership, a flag ship of my fleet. its hull is big enough to fit every ship in it but its already choked full of rooms and smaller hangers.its biggest hanger is a invasion hanger in its belly complete with drop pod tubes and dropships. the biggest ship that this will carry...
our engineers have made quite a bit of progress on our little secret project. So much so that we\'ve decided to show another sneak peak at their progress. PR has authorized more pictures as well as the name of our endeavor.
We hereby announce: \"Project Giganaut\"
Her current measurements...
i haven\'t even finished posting the Ifrit description and you\'ve already responded.
first thank you for noticing but yes, i know that the lower arrays have a different damage. To me the lower arrays are supplementary to the main array in the bow. from the testing that ive done the...
After some house cleaning, Crimson Corp finally returns with a new ship. Our engineers have created our first light MCV designed to be a intermediary between our Corvette and Frigate class ships. Feast your eyes on the Ifrit.
Ifrit Class Destroyer
More Pictures here...
i try to design ships that have a function as if it was real life too. i originally had the idea to add computers to the underside of the ship so as other players could get in as if it was a real ambulance. i\'ll think about making a refit.
thank you
it was my way of classing up the designation. Besides right now the astrotechnical beams are the closes thing we have to healing so the \"medical\" is just a way to telegraph that its a repair ship.
Greetings yet again, Faithful Customer. Crimson-Artist here to report that our engineers have completed work on yet another ship. We\'ve been getting reports of increased Pirate activity as well as their mysterious new ships over powering even the trading guild. To remedy all the damage we\'ve...
Ahem, after a very rude interuption Crimson Corp would like to announce that our new ship has finally finished testing!
Introducing our Deep Space Scout: The Icarus!
Icarus Class Scout
Mass: 38.9
L/H/W: 19m/ 8m/ 13m
Power Regen: 3,378.7 e/sec
Thrust: 105.6
Shields: 5,744 Regen...
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