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    1. DeepspaceMechanic

      ComCardinal's Community Convoy Escort Contest - Spring 2025

      I went with including two variants in the package, you can choose which one's more eligible. Would've uploaded two versions anyway, since their different armor alloys are also differently painted, and both look neat. Blueprints: Locust-class convoy escort The purple one sacrifices some shield...
    2. DeepspaceMechanic

      Locust-class convoy escort v1

      The Locust-class is a corvette or frigate-sized escort ship, meant to accompany and protect diplomatic or freight convoys. FEATURES IDENTICAL IN THE TWO VARIANTS: experimental hull design, resembling ferocious winged insects nebular gas intakes six rocket engines diagonally installed turrets...
    3. DeepspaceMechanic

      ComCardinal's Community Convoy Escort Contest - Spring 2025

      ComCardinal Before submitting my entry, I have to ask, how strict will the score reduction be for entries above the price limit? It's kinda funny, the first ship I built for this contest (130 long) ended up being a couple million credits over the limit with barely any interior or systems. While...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      It's the golden middle way between just building a (half)octagon and wedging a Build Helper (semi)circle.
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      The hangars, shipyard and fuel update of Mick, the flying island of heavy industry BLUEPRINT: MIC-583 mobile industrial complex I installed a realistically convoluted fuel distribution system, from fuel plant all the way to engine rooms, hangars and shipyard - you can now refuel at any...
    6. DeepspaceMechanic

      MIC-583 mobile industrial complex - Added cargo space to main storage accesses

      The two main storage blocks (in Shipyard Observation room, Comms&Security center) previously had zero connected cargo space, now they have a lot. Other than that, a few small fixes not worth mentioning.
    7. DeepspaceMechanic

      MIC-583 mobile industrial complex - EVERYTHING DONE!

      Final massive update, bringing a whole new heap of complexity to an already overkill monster of an RP ship. MAJOR ADDITIONS: onboard shipyard finished - build a sizable ship on a ship! upper hangars finished - all four of them are differently detailed, with unique surprises parked within...
    8. DeepspaceMechanic

      Karkadann-class frigate - Core energy pylons reoriented

      Might've been a bug that screwed up the orientation of decorative energy pylons coming out of the ship core.
    9. DeepspaceMechanic

      A/V-wing fighters v1.2

      They perform well for their size, and can be neat props/set pieces on stations or carriers. Reuse them as you wish. Size: 17W x 9H x 21L 5.0 thrust-mass ratio, 688 m/s top speed 56,250 shield capacity, 100 recharge Weapon: 50 modules (no secondaries or effects) Chambers: fast autocharging...
    10. DeepspaceMechanic

      Horseshoe-class stealth bomber & scanning fighter - Original refitted; fighter variant added

      -Original stealth bomber resystemed, same functionality but significant performance increase. -Repainted scanning fighter variant included in download.
    11. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Support ships refitted

      The two stealth-bombers docked in the hangar were resystemed. Significant performance increase. Mothership unchanged.
    12. DeepspaceMechanic

      "Sobek" dreadnought - Support ship refitted

      The support ship docked atop was resystemed. Setup changed from stealth-bomber to scanning-fighter. Mothership unchanged.
    13. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Beige paintjob included

      -The previously separately uploaded beige variant is now packaged with the original, and can't be found on its own. -Neither variant was changed.
    14. DeepspaceMechanic

      "Sobek" dreadnought - Replaced decorative damage beam blocks

      -All decorative beam modules were replaced with energy pylon blocks. -Small retouch of cryosleep chambers. -Systems weren't modernized in this update (its chambers have double the blockcount required by current game configs).
    15. DeepspaceMechanic

      "DMINT" prefab interior module pack - Removed repulsor blocks

      -Replaced all repulsor blocks in android related rooms (their heads), and in the two chemistry labs (above clockcard machines). Repulsor are active blocks and they're said to be inadvisable as decoration (may cause lag). -Small retouch of cryosleep chambers.
    16. DeepspaceMechanic

      Hollow mega-asteroids - Additional asteroid model

      Included a hollowed out, repainted version of WS AsteroidField.
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      For everyone with an itch to build an asteroid station: Hollow mega-asteroids I've been putting this off for so long, even with two great spacerock models I got from others. But recently I had an idea for an efficient way of removing the millions of cubic meters of material that was in the way...
    18. DeepspaceMechanic

      Hollow mega-asteroids v1.2

      MODIFIED REUPLOAD OF THIS: original with solid interior Big thanks to that gentleman for providing this versatile resource, a neat model and nicely imported! This RAR package contains the following blueprints: robust-walled asteroid duo, both on the same station entity robust-walled small...
    19. DeepspaceMechanic

      T.O.A.D. - Tactical Offensive Android Deployer v1

      You really should test this ingame, for a somewhat hilarious sight: five giant, animated robocops storming out of the hangar, with rayguns blazing! Make sure to have some sideways speed when hotbar-launching them (to avoid having them collide into a disoriented pile) and turn on the ANDROID...
    20. DeepspaceMechanic

      elevator logic help

      Right :D I called it closed because that hole is seamlessely sealed by the floor selection controls (or the shaft's inner wall, when in transit). But the solution you've shown is much-much better! That single display input is such an elegant design. I don't know why I went with my "scroll the...