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    1. davedumas0

      ship to ship communication

      ah i see said the blind man
    2. davedumas0

      symmetry mode improvment

      when you have symmetry mode AND restrict to build helper area enabled (or with a new button to toggle on and off) it duplicates the "restrict to helper area" in all the symmetry planes?
    3. davedumas0

      ship to ship communication

      and eventually become an special activation block that can connect to another special activation block on another entity VIA the same tool and method you use to connect 2 warp gates
    4. davedumas0

      ship to ship communication

      here is an idea to get ship to ship comms working make a warp gate variant that when connected can pass a single logic signal to one another
    5. davedumas0

      ANYTHING to improve display modules

      here are a few mod ideas for the display module (prob not possible at the moment but wanted to get them "written" down somewhere) 1. an "overlay" of what the display will look like as your changing it (so you don't have to click "ok" and exit UI to see what you have done so far) 2. a "paint...
    6. davedumas0

      Easier copy/paste box placement (and more)

      perhaps you could make a mod to do that and put it mods section if its something that other players would want then you might just "kick start" the modding scene
    7. davedumas0

      yet another display modules suggestion

      can some one (if not already) make a notepad++ plugin that setup spacing to match a display module so we can use notepad++ to make pictures i dont like the sites as they are kinda limited and if possible when "in" display module the symbols are not just squares but shows what will actually be...
    8. davedumas0

      invisible display module

      bump
    9. davedumas0

      Small Simple Requests

      how about a configurable sound block IE a block that can emit sounds on logic pulse with a gui to choose a desired sound
    10. davedumas0

      Small Simple Requests

      how about the ability to change the "consoles" color with logic
    11. davedumas0

      invisible display module

      or add a single "storage" space in the display module that you can place a "ghost block" of another block and the display module uses that blocks texture leave blank for regular texture and have a toggle button for transparency
    12. davedumas0

      Small Simple Requests

      i suggest fixing the advanced build mode sticky key
    13. davedumas0

      invisible display module

      or could just put a "transparency" tab on the existing display module instead of adding a new block
    14. davedumas0

      Small Simple Requests

      how about make transporters range depend on entity scanning range
    15. davedumas0

      multiblock thing

      yeah that's exactly what i mean but yeah you are right i was just sitting here trying to think of stuff :)
    16. davedumas0

      multiblock thing

      some minecraft mods had a thing called multiblock recipe where you place certain blocks in a specific pattern the whole thing changed to a new texture
    17. davedumas0

      Factory and Display module integration

      i would rather just be able to "set" the factories with logic IE an activation block next to factory but NOT connected and the activation block connected to the factory you want to manipulate so when the activation block is "activated" it will copy all the settings from the factory next to it to...
    18. davedumas0

      invisible display module

      mm i bet you could get a 3D HUD going by stacking them
    19. davedumas0

      invisible display module

      i suggest that we add a NEW display module that works just like the normal one except it is invisible and can only be placed/interacted with in build mode that would "kinda" be like a holographic display