MUSHROOM FLEET: SHOGUNATE SEASON 2
A StarMade Universe, running from: November 2015 - February 2016
OVERVIEW & APPROACH TO CUSTOMIZATION
Greetings, lifeform. I'm plusnine. You may or may not be familiar with some of the things I've shared here on SMD:
plusnine's Default Pack Extension for...
as much as i tend to be long winded, i will try to be brief.
please consider giving servers the tools to de-incentivize the mining of planets as a practice by allowing us to adjust the density of mineral distribution in planets and asteroids separately in addition to or in lieu of the general...
This is an adaptation of the bio-mechanoid "leviathan" ships from my personal favorite sci-fi series, Farscape. This leviathan comes in at just over 600m in length. i have a huge wedging job ahead of me, and have spent some time working on the interior planning.
more images and animated GIFs...
as one uses creative mode, the blocks become jumbled and difficult to locate what you're looking for after a time of working on large projects or a long play session. it would be wonderful to have a re-sort / return to default button for creative mode instead of the requisite relogging / restarting.
A shipwide block-replacement mapping tool would be great for re-painting or re-color-scheming ships. Similar to the advanced build mode replace, but shipwide.
Ideally a map would be able to handle multiple replacements programmed in for one operation, e.g.:
white hull -> yellow standard armor...
plusnine's Default Pack Extension for Servers and Clients
utilizing the Starmade Custom textures and block config to extend the possibilities of the Default Pack
Download / Installation Instructions: http://starmadedock.net/content/plusnines-default-pack-extension-for-servers.3201/
so i've got my custom server textures pack ready to roll.
folks connect to the server, they receive the pack.zip file with all three resolutions of the texture pack, their client unzips everything in the "\client-database[server address]-custom-textures" folder, but upon the game's launch...
a few stray observations to help you get your builds working again in the new patch, since it appears some changes went undocumented. perhaps these are bugs, perhaps these are intentional:
if an item you loaded from a pre-patch blueprint is not moving on its rail or switching direction, undock...
Here are my collected downloadable devices for Starmade here on Starmadedock. I hope you find them useful:
Rail Rotator Beginner Tutorial
Spin up/Spin Down Rotator
Modular Orrery System
Token-Based Vending Machine
I will try to help with...
My model of the ESA Rosetta satellite in orbit around a custom asteroid Zero-sen made for me from a 3-d object. Using the new rotators, i whipped up a quick gyroscope system which is now used to create a theatrical multi-axis orbit pattern for the satellite to put it on display.
mostly just developing concept and components for a 3-point-capture based starmade pvp map. drafting what i hope will be an epic battle for mining rights on three asteroids:
- a 100-point scoring system that ends and resets the game
- one button game reset
- capture and scoring...
9x9 modular pasteable, stackable astrolabe kit:
- program direction and speed. (large orbits generally o.k. to leave at non-enhanced speeds)
will finish and put up on the dock, i hope.
create your own custom orbitals for ship-stations, asteroids or patrolling turrets!
hope to have a good...
I'd always loved the heart of gold design that was built from a shower head in the 80's hitchhiker's guide to the galaxy:
in addition to this overall, shape, i wanted to build something like that that fit some of the descriptions in the book (e.g. looks like a sleek running shoe, 150 meters...
original game art:
my for-starmade adaptation:
finished the station, minus a few ugly seams that need to be patched up. i'll be adding some power and shielding and eventually putting this up for download on the dock.
now, on to milliways!
After seeing this episode of PBS' space-time and the release of rails and rotators, I'd been jonesing to build some proper centripetal acceleration / Coriolis effect-based structures in Starmade.
note: this screenshot and the others below make use of plusnine's fancy starmade...
this file replaces the warp tunnel texture, and includes upscaled versions for higher end systems playing starmade. just rename to the resolution you desire! the 2k texture is what's shown in the screenshot below.
plusnine's warp tunnel effect
this effect was inspired by the warp tunnel effects...
i love the display modules in starmade. here are some example variables to think about as we develop mechanics for ships that are designed to be crewed by more than one human player.
some example short variables are provided to save character space:
name of ship's entered faction: [faction]...
1) AREA TRIGGER OVERRIDE
- Because the only way to activate player gravity using an area trigger has to be a specific signal path, you cannot pre-program in a network of sensors that can be enabled or disabled. it would be awesome to be able to put a logic signal IN to an area trigger to tell...