Search results

    1. Inspired2150

      Starmade Shipyards

      Any update on this?
    2. Inspired2150

      My account seems to have lost it's upgraded status?

      Everything is good now, thank you!
    3. Inspired2150

      The Rail show off thread!

      Goddamn.
    4. Inspired2150

      AI and rails.

      In the latest dev build (13) it worked for me fine. I have tried cannons, beams and missiles. The only issue is that the gun sometimes hits the base of the turret and the mother ship. Also, I don't understand their shield System. sometimes it looks like turrets are sucking shields out of the...
    5. Inspired2150

      Lastest dev build question

      Well, who needs rails when the new turrets are finally working with bobby AI?!
    6. Inspired2150

      Lastest dev build question

      I see. Thank you for this information! Will experiment once I get a chance!
    7. Inspired2150

      Lastest dev build question

      That's good news! I am not at my PC at the noment but I am dying to know, how effective is the mass enhancer module?. That is, if I wanted to move a 300 mass entity at a decent speed, how many blocks would I need to place? Also, I take it that placing Mass Enhancers on the carrier speeds up all...
    8. Inspired2150

      Can't Do That Star Fox (Dev build edition)

      It is visually, but the rail system does not treat it as such, which is why you are seeing it going back and forth. Recreated the error as simple as possible. It still thinks it can't fit there :(
    9. Inspired2150

      Lastest dev build question

      Unless I am missing something completely obvious, you can't exceed 200%. I hope someone will correct me. I have tried numerous Rail Speed Controllers and connected them in every which way possible. And yes, it appears that Speed controllers cannot work without the Activator block. They have...
    10. Inspired2150

      Can't Do That Star Fox (Dev build edition)

      I am sorry, I guess I did not make it clear what exactly is wrong and what I am doing. What I am attempting to do is create hangar doors with "teeth". Unfortunately, the use of wedges prevents a perfect fit in such situation. As you can see in the link below, after removing wedges the system is...
    11. Inspired2150

      Can't Do That Star Fox (Dev build edition)

      I realize this is only dev build and bugs are expected, but did anyone encounter a similar situation, and if so, is it fixable? https://www.dropbox.com/s/5lrw5v1z483esrg/can%27t%20do%20that%20star%20fox.webm?dl=0
    12. Inspired2150

      Lastest dev build question

      There are now Rail Speed Controller blocks. In order to activate them you must connect them both to Activators and rails. The percentage of activated Activators dictate the speed. For instance, if you have one activator connected, and it is on, the speed of rails will be 200%. Should the...
    13. Inspired2150

      Surprise Dev Update

      nvm reading comprehension. I agree that it doesn't make sense for turrets of different size to have the same amount of shielding.
    14. Inspired2150

      Surprise Dev Update

      I think turret shielding could be as simple as this: Let's say a ship is 1000 blocks large. Let's say the turret is 25 blocks large. The total amount of blocks in the ship is 1025. The total ratio of turret blocks to ship blocks is 25/1000. So if a ship would have a 1 000 000 shields, then...
    15. Inspired2150

      Surprise Dev Update

      How would it work with turrets of different size? For instance should you put 1 large turret and 2 flak turrets on a ship, would their shielding split evenly? I think larger turrets should get proportionally more shielding.
    16. Inspired2150

      Surprise Dev Update

      It appears you are right in regards to the current system. https://www.dropbox.com/s/4vjkuzjgntiesry/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%202015-04-07%2000.59.40.png?dl=0
    17. Inspired2150

      Surprise Dev Update

      I have just tested it and it doesn't seem to be the case As you can see in the screenshot below, both the turret components are considered "enemy", whereas the base is considered to be a part of the faction. This is with the faction setting "consider neutrals enemy" enabled...
    18. Inspired2150

      Surprise Dev Update

      This gentleman knows what's up. As someone who likes turrets as small as possible without losing functionality, I too find this to be grounds for concern. I think turrets partly inheriting mothership's shield and power is a step in the right direction, however, we currently have too many...
    19. Inspired2150

      Surprise Dev Update

      This is a feature I was looking forward to the most, and by the looks of it is being done just as I hoped it would. Once again, great job! Finally large turrets will become aesthetically pleasing! Hopefully the turrets will draw just enough shields from the mothership to be useful without being...
    20. Inspired2150

      My account seems to have lost it's upgraded status?

      "You have a legacy CD Key assigned to your Registry account. You were issued a Steam CD Key before the automated process was put into place. Your Registry and Steam accounts were linked, but your Registry account was not upgraded. To upgrade your Steam account, you will need to manually...