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    1. K

      I'm scared for Starmade

      not speaking to sms longevity... but theres no current or currently planned game that offers what sm does. du is not block by block its prefab by prefab. theres a massive difference in the creativity allowed. that said, im still interested in other offerings
    2. K

      Is armor too weak?

      shipyards are super buggy but are awesome for one thing in particular: deconstructing a damaged capital ship with tons of entities. ready to decon and then respawn from bp in just a few seconds.
    3. K

      Is armor too weak?

      kz depends on the idea behind it. is advanced more modren than standard? cause we can make more defensive tank armor out of heaier stuff right now... but weight reduction is an important property in a tank because mobility/fuel efficiency/etc. the lighter armor ist better than heavier armor of...
    4. K

      (A) simple solution to the "problem" of docked hull...

      from a gameplay mechanic standpoint, i like docked entities and modular designs, and the improvements and complexity curve they offer. from a game performance aspect. i think the game developers need to either come up with a way to minimize their stability impact or remove them.
    5. K

      Station Vulnerability Timers: An alternative to Standard and Reverse FP configs

      mass caps prevent newb bricks from taking over servers, because better engineered ships of the same mass will DOMINATE them. also theres a lot of fun to be had playing without homebases and moving around or hiding.
    6. K

      Pretty but effective turrets. Discussion of a solution.

      "And yes, people who build based on RP/cosmetics/whatever will always produce inferior ships to those who build with effectiveness in mind. The only way you fix that is by completely eliminating any mechanical aspect of design, and just give each ship X attributes based on mass. If you ever get...
    7. K

      What can docked entities do?

      pan, theyre not "wasted" as long as youre taking advantage of that power on the entity generating it, or the entity docked to it. there are a few other scenarios you could make use of the power regen in, but stacking 5 docks then using 10m e/s on the barrel will not work right.
    8. K

      What can docked entities do?

      all of the above. also lag the shit out of you if built irresponsibly and you start losing a fight.
    9. K

      Pretty but effective turrets. Discussion of a solution.

      i wont argue all weapon are perfectly balanced; they arent. i agree they should be tuned a bit. but theyre much closer to balanced than your argument gives credit. i have used every weapon combo in the game in pvp effectively. if you know much about the game, you know offense scales better...
    10. K

      Pretty but effective turrets. Discussion of a solution.

      as ships get larger, effective turrets get smaller relative. if you want pretty and effective turrets, build bigger ships. the missouris turrets are bigger than its tugboats, and theyre not unrealistic...theyre real. oversized seems subjective.
    11. K

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      i didnt dodge it, i just dont feel inclined to tell you. also, the dinky little ship i used to beat the crap out of your bloated mess of fleets and "capital" ships at like 60 to 1 mass... had no docked shields or power. sorry buddy. nice try though.
    12. K

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      if you dont recognize why 15 (or far more in your case) additional e/s/b is a good thing, i dont know what to tell you. just because you CHOSE not to make the additional effort as opposed to not being able to, doesnt mean it doesnt exist. youre really just confirming the point, thank you.
    13. K

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      lancake your entire post about the old system not being challenging, graphs and all, is contradicted by the fact that most peoples ships had suboptimal docked supplies. also evidenced by people thinking that 194 e/s/b peak is ...an improvement. theres a cascading reduction in challenge and...
    14. K

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      not all complexities are created equal. its a VERY simple matter to protect your ship from the explosive effect of the new reactors, while also mitigating lag clipping warheads in and wrecking the entire ship. it was not a VERY simple matter to engineer efficient and survivable docked power...
    15. K

      Read by Council AI Assisted Aim

      if cannons ai or lead is improved to make them able to hit longer range fast moving targets, beams first to be "fixed" to keep them even close to a viable weapon choice, as their broken damage mechanic is propped up by them being the only reliable medium range firing solution.
    16. K

      StarMade v0.199.214 Auxiliary Power, Better Graphics, Better Textures, and Bugfixes

      theyre less powerful for me, but the performance increase is worth it. it was just fun building all the crazy docked stuff and trying to improve it.
    17. K

      Would you call cannon-cannon-effect weapons "tier 3"?

      your classification system is flawed, and should not be used.
    18. K

      Nooblord seeks Senpai

      get on TAW and we shall pew pew.
    19. K

      Nooblord seeks Senpai

      you are a pirate
    20. K

      Nooblord seeks Senpai

      i love holding hands.