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    1. jstenholt

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Be patient, fleets will one day be used for mining, I guarantee it.
    2. jstenholt

      Read by Council Implement Alliances

      Yeah, whispers regarding this and meta factions have been around in the roadmap and forums forever.
    3. jstenholt

      In Developement Fleet Roles

      We have fleets now! That's pretty cool. But obviously the devs have a long way to go before the new mechanic works properly every time. One pretty glaring flaw in the current system is that members of a fleet seem to maneuver according to their max speed/acceleration. This means that faster...
    4. jstenholt

      STARMADE V0.19590 - FLEETS AND CARRIERS

      I hate to be that guy, but my reasoning is based almost entirely on looks. I dislike having visible rails on my flight decks.
    5. jstenholt

      Things You Never Use

      Hey! That's my thread! I was going to link that.
    6. jstenholt

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Okay, that's awesome, and I'll look into it, but why do the non physical pickup blocks take up space? Currently it seems we can't have our pickup rails on the actual decks of our carriers, only one block above them. What's more, it's impossible to use pickup rails to connect to an actual rail...
    7. jstenholt

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Ahh, so if my pickup rails meet at a real rail I could potentially use logic to split that rail and send the ships to different docking points?
    8. jstenholt

      STARMADE V0.19590 - FLEETS AND CARRIERS

      So, I have a question that will undoubtedly go unanswered. Will there some day be a way for us to use carrier rails more efficiently? It seems like with this system we need a set of pickup rails for every drone deployed. Or am I misreading something? Anyways, fantastic update. I was going...
    9. jstenholt

      Criss' Thread

      shut up
    10. jstenholt

      Read by Schine Hailing System (ship to ship voice call)

      I'm fairly certain the devs ruled out any voice support a long time ago, but things may have changed since then. I would be fine with a ship to ship message system. Nothing is more annoying than a ship entering your airspace and having to ask who the hell it is in all chat.
    11. jstenholt

      Things You Never Use

      The crafting system. While it's way better than it used to be, I still maintain that it is overly bloated, I'm citing the paint system in particular.
    12. jstenholt

      Criss' Thread

      All hail Chris with two "s"s and no "r." Master of slabs and all things grey.
    13. jstenholt

      How to deleat all Station without Server Reset

      That's okay, you just need to put in the specific type. Like /despawn_all pirate_station_gamma all unused true
    14. jstenholt

      How to deleat all Station without Server Reset

      Can you tell me the name of one of the stations you want gone?
    15. jstenholt

      How to deleat all Station without Server Reset

      What Skylord said... but that won't remove the existing ones from your server. Try this: /despawn_all "full station name here" all unused true
    16. jstenholt

      Read by Schine Slab-based animated doors

      Sweet schema for the love of Starmade, yes! But Nauvran is right, if there's no 3x3 then what's the point? USDs were the best thing to happen to this community since factions.
    17. jstenholt

      Dev Blog : February 17th 2016

      An update so close I can taste it. And it tastes so good I want to strip off all of my clothes and roll around naked in a puddle of it.
    18. jstenholt

      Planned Capital Ships and Motherships

      I read through this entire thread, just to see if any suggestions therein could be as bad as the OP's. Surprisingly there were some that were worse, but not by much.
    19. jstenholt

      Read by Council Gate Bridges

      I would settle for the ability to walk through a warp gate on foot without winding up in the middle of your destination system thousands of meters away from the destination gate.
    20. jstenholt

      Power and shield drain as weapons

      I maintain that they should be effect modules instead. I've got a thread on here somewhere about converting all the utility systems into effect modules: shield supply, shield drain, power supply, power drain, cloak, jammer, repair. Seems to me that's the real way forward with utility.