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    1. Mork2

      Rail Mass Enhancers

      In theory this is how its suppose to work There is a max speed on the rails if your rail docked entities are heavier than a certain limit it moves slower. By placing more mass enhancers on the main body you increase the load capacity of each rail on the main body. (I assumes including chained...
    2. Mork2

      Automatic Broadsides and Fixed AI controlled guns in any direction

      Okay that's weird. But after some testing. I was creating a broadside gun. So left side of ship docking port facing right. Mounting system setup with L shape and a front mounted dock for the weapon. But when placing the weapon with the weapon computer in the front direction which is now the...
    3. Mork2

      StarMade 0.171 Salvage to Storage and more

      Awesome... :) Hmm storage loading bar, with the suggested logic so far. It is dev build and subject to change. Assuming false is off signal and true is on signal. link actuator next to storage1 to NOT, that to OR1, and then OR1 to Red light link OR next to storage1 to NOT to clock to OR1...
    4. Mork2

      Automatic Broadsides and Fixed AI controlled guns in any direction

      Hmm one of the reasons for this post is I'm rebuilding my current titan. I made a weapon battery. Then a mounting system for it. The actual weapon battery is reversible. As in the weapons extend the entire way through the system, and there is a reverse set of primary computers. So I can just...
    5. Mork2

      Automatic Broadsides and Fixed AI controlled guns in any direction

      Unfortunately this concept difficult for me to express even with pictures but here is a demonstrator. If someone requests it I'll add the design to the community content and link it here. Okay to make sense of these pictures The white hull with red centre is the main ship. There is blue ice...
    6. Mork2

      Automatic Broadsides and Fixed AI controlled guns in any direction

      Well one thing a lot of space sci fi and conventional warfare doesn't think about is the ability to roll....Star wars capital ships don't seem to have that in mind. A lot of sci fi doesn't plan around this and conventional warfare stuff is on a planetary surfaces and can't. Most of the examples...
    7. Mork2

      Automatic Broadsides and Fixed AI controlled guns in any direction

      Okay you can create a fixed AI control weapon by using a ship dock and docking a bobby AI controlled vessel to it. The AI will engage what is infront of its sub ship only. But since missiles can be launched in other directions and curve around you can put hull infront of the fixed sub craft and...
    8. Mork2

      modular power core design tips and titan cores

      I usually try to build titans. This is only really useful for people who build large ships. I also don't generally finish them since I keep redesigning. To keep the main hull under the credit limit I was finally forced to start using modular docked power cores. While it has advantages there...
    9. Mork2

      hulk missiles op

      My standard titan torpedo array is 40k beams and 40k pulse. More than enough to kill a planet. Don't bother with explosive. But while it does 36mil damage. It requires 360mil power to fire. While that's impressive it has some issues. 90 second reload. If you miss, well the battle might mostly...
    10. Mork2

      Remote activation block

      I was going to start a topic but since this is already close. Remote activation beam computer block -Is directional as in can face a direction -Fires a 0.5 second beam when hit with a logic on pulse -Passes through the entity it is mounted on like power supply beams -Hits the first other block...
    11. Mork2

      Shields and energy exact readout

      Something similar, I use colour coding lights around some of the cameras. Especially for titans when your cameras are set to have a clear view of your surroundings, with little or not enough reference from your hull to tell the direction your looking. Single red light its forward facing red...
    12. Mork2

      Shields and energy exact readout

      You might be able to fine tune it varing the angle of view in the startup settings.
    13. Mork2

      Shields and energy exact readout

      Just a small trick you can use, so say if you need an exact amount of power to activate a large torpedo for instance. Its mostly self explaining, screen shot. The trick is getting the display unit positioned right. In this case 3 infront and 1 down from camera. Anyone know if or how to...
    14. Mork2

      Assassin's Dagger - Jump Drive, Salvage upgrade, power balancing

      Reduced excess power capacitor and thrust. Mostly removed from the internals of the guard. Added jump drive. Adjusted effects modules There were excess modules drawing to much power Clears up the area around the ship core making it easier to access Faction block shifted to be accessible...
    15. Mork2

      Assassin's Dagger 1.2

      Image is slightly old but changes to the exterior are minimal since screen shot. Far better improvement over my last perma cloak ship updated to 1.2 List of features Power stable running everthing even some spare Perma Cloak Perma Jam Perma Overdrive 35% Jump drive 5% 10k shields Minimal...
    16. Mork2

      FTL is here! It's a StarGate!

      I'm more involved with sci fi RPG then TV. I generally avoid most startrek. Some ship building RPG's usually require hull surface area for jump drives or whatever there using instead. (Traveller most versions for example) Also makes them shootable. Joy just used the new launcher backed up my...
    17. Mork2

      Cylon lights prefab with instruction manual 2014-09-07

      A cyclone light system prefab that can be copied and pasted into a design though I suggest adjusting it on the prefab then copy/pasting after. And yes you can copy and paste between different ships. Only problem is you have to change which core your in to do so. Warning Please read the initial...
    18. Mork2

      FTL is here! It's a StarGate!

      If your worried about redesigning your ships to fit jump drive modules. Add jump drive pods to the outside of your ship if your out of room. In most Sci-fi settings that's where they are located anyway. Also assuming there is a mechanic to stop you from just jumping away from a fight then having...
    19. Mork2

      Ship name (plate) reversal tip

      I've always had an issue getting the ship name reversed identically on the other side of the ship. Especially large ones. But if you plan ahead a bit you can make it a lot easier, especially massive ones. I'm not artistic so I found a pixel text generator and played with it till I had something...
    20. Mork2

      Thruster special effect

      For large ships with circular thrusters. You can add a special effect logic enabled so you can leave it running. Setup round circle thruster. My example is 11 radius for the walls plus center core and it looks a little to big though. Back light the thruster. The deeper the thruster is the more...