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    1. Mork2

      Building with standard armour be like:

      There are some different texture packs that you can use that comes default with the game. Not sure which one yours is set to but you could try some of the others. There an option when you load the game.
    2. Mork2

      Ideal Block Numbers

      Not sure if i can explain this properly. Box dimensions is the largest dimension in each direction x y z for a collection of blocks added together. So if you have a collection of blocks, each block that doesn't increase the overall dimenions of the collection of blocks doesn't get a bigger...
    3. Mork2

      Ideal Block Numbers

      Permacloak and Jamming Ships have very high power requirements. You need pretty much 150 energy per second per block including docked entities to hold cloak and you need a decent sized battery for lag spikes or you decloak. Typically this requires a very good reactor setup not those efficient...
    4. Mork2

      Ideal Block Numbers

      Tricky there are tradeoffs. Some things are easier to figure out and perfect may just mean efficient which is not the same as best as. Shield rechargers and shields are linear so more blocks means stronger. As for ignoring pirates npc ships it depends. You can set the pirates to spawn with...
    5. Mork2

      Effective Missile Point Defense?

      Note in the last couple of updated missile beams have slowed down max speed multiplier. A follow up on this and did some combat testing and noticed an interesting effect. I made a battery of 4 of those PD turrets with the cannon/cannon, cannon/missile and cannon/beam systems and put the...
    6. Mork2

      Simpler and faster resource gathering

      Just incase are you mining in a claimed area? Cause the mining rate is multiplied there, its x6 for your faction and x3 if your mining in someone elses claimed area. Also you can make stuff that your not using or have lots of and sell for credits for stuff you want to buy....I wouldn't use that...
    7. Mork2

      Assassin's Dagger - Updated to reflect system changes

      Stats on original post updated. Ion Shield removed as % was to small to make a difference. Overdrive was to small % now upgraded to 35% Torpedos removed due to changes to stats Weapons converted to Long range missiles Scanner added Salvage pulse system to reduce size
    8. Mork2

      Physics completely missing?

      Well they use to use boxdims as bonus thrust like the power reactors but moved away from that since engines ended up taking up around 1% of the ship or less on large ships. But they removed that a while back. At the moment the either thrusters lose effectiveness or consume extra power as they...
    9. Mork2

      Creating a Power Core with rails

      Hmmm.... I think I'm going to have to go back and see if I can do that redesign them to cycle between two beams to reduce the size of the reactors down again, More constant output will reduce the energy storage required. Maybe I hit that bug with the cannon slave setup.
    10. Mork2

      Turret AI problem

      Just a couple things to check. Make sure the bobby AI is on the entity with the actual weapon. It will automatically use all available weapons on that entity. So if you have a turret base for rotation left and right and another rotator attached to that for up and down with a weapon on it make...
    11. Mork2

      Physics completely missing?

      To make pretty and weird looking ships mass distribution and engine placement don't count at the moment for movement. Have a large block with a multitude of small thrusters looks a little weird so you can made decorative engines that look like engines and stash the actual engines elsewhere. It...
    12. Mork2

      People with slow Computers

      If your just building a big ship single player and you upgraded or have a spare computer. You might try using the second one as a server. It depends on the computer though. I have two dual core computers running windows 7 both with 4GB of RAM. Since their very close in specs but one has no...
    13. Mork2

      Creating a Power Core with rails

      I've usually build modular power cores to provide power for the titans I usually build but never finish. It actually happens that way. It works like this if you have a 500k transfer beam and you only have 50k energy on the docked module it will grab the 50k on the module and another 450k off...
    14. Mork2

      Bug Logic can no loger activate passive effects (ion)

      I was wondering about this as well. As the answer will determine quite a few design changes on the ships I usually build. Checking the bug list shows it was once listed and I've posted to it, but its listed as rejected though no reason was given as to why. Not sure if it was rejected cause it...
    15. Mork2

      How to make efficient salvage beams and lower lag

      Well there are some trade offs and options. The old system had a max range of 50m if I remember right? Though that should be simple to change and not linked to sector size. So you had to get really close which was bad if with largish ships since it was easy to not stop in time and cause massive...
    16. Mork2

      How to make efficient salvage beams and lower lag

      This is all based off starmade wiki block stats I've read up on so subject to change. Also depends of it their correct and in theory should work. I did do a search on salvage forum posts and someone did to some actual tests that seems to match up with these numbers. Terminology used. Salvage...
    17. Mork2

      Rail Mass Enhancers

      I'm not completely sure myself but it reads like that.
    18. Mork2

      What Set-up of Systems are Most Effective for a Capital/Titan etc (2.2km-2.6km length)

      There is a lot of posts about various systems and how they work and which ones have caps. They also probably do a lot better job of explaining them than I could as well. Goggle "starmade wiki" and you can dig out quite a bit of information. Some aspects of large capital ship design. Ship...
    19. Mork2

      Gigantism - Why build better when you can build bigger

      Just some of my thoughts and ideas that may effect this or for you to think about. Server settings actually play quite a part in whether or not a small ship can avoid bobby AI directed fire. If you setup a bobby AI to fire at a stationary target you can see how it generates the error in its...
    20. Mork2

      Effective Missile Point Defense?

      With the new rail system there are some new point defence options. I like capital ships so point defence has been high on my list of things to do effectively. I have also run into the same problems. Fixed weapons very limited arc. At the moment more weapon groups doesn't help accuracy. All the...