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    1. Randomo

      Read by Schine DRADIS-LIKE BLOCK

      A block that, on one side of it - like the display module, shows the MiniMap. So it will be similar to Battlestar Galactica's DRADIS in the CIC, shows any ships within sensor range, their tag, so hostile, enemy, neutral.
    2. Randomo

      BSG Viper MK II 1.1

      The Battlestar Galactica 2003 Viper MKII also seen on BSGO is here. Images:
    3. Randomo

      Aligning

      Nice, 100% agree. There should be a hot key to align your ship to the selected target
    4. Randomo

      Better Bridges

      A Bridge on a starship is really the main command center on a ship, where captains distribute orders to the crew. The bridge also has station which handle most, if not all of the ships systems (manoeuvrability, shields, weapons, etc), you tend to see a lot of this on sci-fi shows (Star Trek...
    5. Randomo

      Better Bridges

      Original post edit #2 + Docking station
    6. Randomo

      BSG Viper MK VII v.1.0

      Battlestar Galactica Viper MK VII Features: - Rapid fire cannons - Lock-On missiles - Overdrive (round about 20% ish) Images:
    7. Randomo

      BSG Raptor v.1.0

      Battlestar Galactica Raptor from the 2003 series. Made from these pictures: http://www.shipschematics.net/bsg/images/colonial/shuttle_raptor.jpg I am pretty happy with the result myself. But the size is a bit big, I cannot do anything to correct that since all blocks are 1m in length.
    8. Randomo

      Better Bridges

      Glad you like it, I hope it can be added to the game.
    9. Randomo

      Huge numbers...

      Nice! stack limits will encourage cargo and such, unless they set the limit to high
    10. Randomo

      Better Bridges

      Edited (1) to include weapon rotation blocks and not weapons shooting in what ever direction they are placed
    11. Randomo

      Better Bridges

      Okay, so we can't do that. I still don't like the fact that weapon computers determine the way the weapon fires, there needs to be an alternative. Maybe a weapon rotation block for each weapon system which determines the way the weapon fires like the weapon computer does now
    12. Randomo

      Better Bridges

      So technically it is already in the game, so you can do it anyway. Explain to me how this would be OP please?
    13. Randomo

      Better Bridges

      That is exactly what I was trying to say It shouldn't be that complicated, read what Aceface said, I was trying to say weapons should shoot in the direction they are facing, not the direction their weapons computer if facing
    14. Randomo

      Better Bridges

      Right now most of my bridges just consist of weapon computers and nothing else. There will should be more to it, so here are my suggestions: 1) Weapons should not fire where it's weapon computer is facing - This really messes up some of my bridges. Weapons should fire where they, the blocks...