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    1. C

      Frustration creeping in.......

      You sound like a man who knows his stuff. What overall settings would you suggest to get the best out of my above listed specs?
    2. C

      Frustration creeping in.......

      I owe you a beer.....or 6!! Problem solved...all as smooth as it should be......you LEGEND.....;)
    3. C

      Frustration creeping in.......

      Bloom effect is off and AA is set to zero.....:confused:
    4. C

      Frustration creeping in.......

      As you can see.....not a good look. There must be a solution though.......as there are plenty of recent screenshots in the shipyard and community content areas that do not seem to have this issue. So.....whats the trick boys and girls??
    5. C

      Frustration creeping in.......

      Bugger..... Are the team aware of it, as I can find nothing relating to this sort of issue anywhere.
    6. C

      Frustration creeping in.......

      Have it at 12000 at the moment. Do I need to go higher again?
    7. C

      Frustration creeping in.......

      Well thats disappointing. Gunna make it hard to get a decent screen shot.....if half her guts is exposed.......:confused:
    8. C

      Frustration creeping in.......

      No mate. Understand thats normal. This is a visual thing. I put myself 100 or so metres out from my ship, and I can see, for example, the crystal blocks I used on the back of my engines through a solid wall of hull blocks. And its not all of it, just seems to be sections, which move as I alter...
    9. C

      Frustration creeping in.......

      Hey Guys. Have come back after an extended leave of absence, and am liking a lot of the changes that have occured over the last 18 months or so. Am having some issues though, and despite spending most of the day playing with various settings, and searching both the forums and google for a...
    10. C

      Has anyone come up with a viable elevator design?

      Well this seems to have stirred up bit of interest. Kudos to takethispie , NeonSturm and others for their efforts in trying for a solution to this. Appears that the problem of getting the gravity changing as required is the main obstacle to getting these creations to work as we want them...
    11. C

      Circuits Thread

      OK, this is great, just the sort of thing I have been trying to get to work, but have been unable to get my "logic newbie" head around:confused::confused:. Will have a lash at it, but don't be surprised if I come back with questions....:). Edit- Like did you use all area triggers or some step ons?
    12. C

      People with slow Computers

      Looks good. AM only running a i5 laptop with a geforce gt 630m 1G and she is starting to show signs of sluggishness the bigger my ship gets. Only question is how do you get into the .cfg files? Tried once before and couldn't. Kept getting the"windows needs to find the programme that created it"...
    13. C

      Has anyone come up with a viable elevator design?

      I can see the potential with this idea. Will have a play around today and see if I can get something that works.
    14. C

      Has anyone come up with a viable elevator design?

      Well got the basic setup working(yay for me). I am now trying to figure out how not to arrive at my destination upside down in relation to the deck..........!?! God, its days like these I wish I had paid more attention in computer class in the early 80s!!
    15. C

      First Major Ship Attempt.(W.I.P)

      Nice. The hanging lights are only there as they are the closest thing to cables or wires I could find. The idea was to try and give the impression of the core sort of floating in-situ. There is a station in the competition thread that has some sort of "force field" looking effect on it(long...
    16. C

      Has anyone come up with a viable elevator design?

      Had tried something along those lines. Was just a very basic set-up with 2 std activation blocks, 2 not gates, 1 or gate and 2 grav blocks. Was set so that when one activation block was on the other was off, and they were linked to the relevent grav block on each "level"(was only going 1 at this...
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      Has anyone come up with a viable elevator design?

      Have been playing around trying to come up with something myself, but the skills are, shall we say, "somewhat lacking" I realise this game is in the very early stages of development, but as these systems are pretty much an integral part of almost any starship design, thought there would be...
    18. C

      First Major Ship Attempt.(W.I.P)

      Been a bit slack with progress over the last couple of weeks, but have managed to get my engine core rooms done. A bit blocky in places, but till we get light wedges thats the way it is. Have played around with some logic blocks and have the lights flashing sequentially from the "main core"...
    19. C

      First Major Ship Attempt.(W.I.P)

      Ok, pic of the extended hanger, wedges added to sides, and first thought for turret placement(just a mock up,not how they would actually look). Initially thought this would look ok combined with 2 of the same pointing aft. But now I actually see it, think that maybe a higher amount of smaller...
    20. C

      First Major Ship Attempt.(W.I.P)

      Is all good mate, did the extentions and they don,t look too bad. Broke up the rear end with some plex strip windows so it didn't look quite so chunky.(will post pics later) psteiner - Initial plan was to put a couple of mid sized turrets on top of the hangers to break up that big-arsed flat...