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    1. GROOV3ST3R

      automatic ship classification

      Just my preference really. It\'s purely superficial eitherway.
    2. GROOV3ST3R

      Dodecahedron Planets, easy implimentation.

      The planet isnt specifically \'\'welded\'\' together at the edges, instead there are segments floating next to each other, really close. Each one is its own planet with its own gravity field. Alternatively, a custom non-voxel model could be made as a framework to accomodated the segments...
    3. GROOV3ST3R

      16 Good Suggestions.

      About 16: Ship speed is limited by the number is server config. You can set it to any number you like.
    4. GROOV3ST3R

      [WIP] Goa'Uld Mothership

      With 4 sides instead of 3. It was apparently impossible to build a triangular Hat\'ak without making it on it\'s side. Not bad :)
    5. GROOV3ST3R

      Weapons addition/tweak

      and buy the game :P I wonder how your laser beam would work in practice. I think it should be the opposite - very little shield damage and high hull damage. But that\'s just me. And it can\'t be a weapon that shoots forever without any limitation, can it?
    6. GROOV3ST3R

      Weapon Calibration Upgrade

      I have 32 rocket arrays, they all calibrate the same way. Why do I have to do it manually for every one of them... (more to the point, array outputs and calibration resets randomly - a bug that needs to be rectified soon)
    7. GROOV3ST3R

      New weapon ideas.

      1) Make a ship with docks 2) make a ship covered with disintegrators 3) undock and watch as hilarity ensues It\'s a way to work around for now at least.
    8. GROOV3ST3R

      [HOT] THUNDERDOME CHAMPIONSHIP TOURNAMENT

      Maybe not live, I might be busy. But i\'ll watch it back and find out. This sounds pretty interesting ^^ Thanks :)
    9. GROOV3ST3R

      [HOT] THUNDERDOME CHAMPIONSHIP TOURNAMENT

      How do I sign up?
    10. GROOV3ST3R

      Starship Tech Tree

      You don\'t need levels or tiers for systems... 1 kind of system fits all. Sooner or later you will realise that engineso n a large ship are exactly the same as engines on small ships - only difference is their size. Principles are exactly the same, working mechanics are the same. Size, size and...
    11. GROOV3ST3R

      Ghost weapons

      when you placed the weapons with the computer highlighted and then remove them when the computer isn\'t highlighted. Sometimes they glitch when you place them in advanced mode and accidentally connect arrays that shouldnt have been connected. Then you need to make sure the computers are...
    12. GROOV3ST3R

      Torpedo Weapons

      If mothership gets destroyed... just continue buying the torpedo ships and flying them into enemies. Even though I see how player-made projectiles could be a fun thing to have, in practice they wouldn\'t be very efficient unless special physics are introduced to handle them. Personally, I...
    13. GROOV3ST3R

      Ghost weapons

      Basically, weapons that were placed accidentally on a ship and were removed but they somehow get glitched into staying placed and screw up the grouping on a ship. I have a 32 rocket array. only 30 fire and I cant even see any connection between the arrays. But they still wont let me choose...
    14. GROOV3ST3R

      Weapon outputs/action text not showing outside of ship

      The problem is that when I go outside of my ship to select weapon outputs, sometimes the text for selecting ouputs is not showing and I can't activate my weapons correctly - often i end up glitching due to ghost arrays and don't even know about that untill battle testing. Is there any...
    15. GROOV3ST3R

      Wedge Corner Blocks?

      The game also need diagonal sloped wedges for when you have diagonal walls angled in. Might be a bit tricky to get those right though.
    16. GROOV3ST3R

      Thrusters and basic aerodynamics, for dogfighters and capital ships.

      In the end, I thoguth it would be odd to suggest another game as a solution to this one. Still, principle stands. It\'s a more realistic way of handling spaceships - out of any and all games about space travel it\'s probably the best. RCS would work but it wouldn\'t provide any thrust. It...
    17. GROOV3ST3R

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      +1 I am so tired of flying sector-to-sector on the nav when in space you would only fly in a straight line (broadly speaking - technically you always fly in an orbit unless you escape the gravity in a galaxy which may take a while). To compensate for this, I tend to fly in between sectors...
    18. GROOV3ST3R

      Thrusters and basic aerodynamics, for dogfighters and capital ships.

      I was thinking about it in terms of turret mounted thrusters. The idea behind it is that thrusters apply linear thrust and turn around to improve maneuverability of a ship. However you need to remember that in space, anything you do has to be cancelled out. Same amount of thrust applied when...
    19. GROOV3ST3R

      Weaponry Overhaul

      I don\'t agree with the speed. Generally, high-powered weaponry has a much higher projectile speed. 9mm bullets travel below the speed of sound. Sniper bullets from a Barret M82 fly at over twice the speed of sound. Tank shells can fly at nearly 5 times the speed of sound. The only...
    20. GROOV3ST3R

      Encounter Senarioes.

      Factions are almost constantly at war and the level of competition is extremely high amongst the larger factions. In time, you may realize that really, you don\'t need encounter scenarios. The players themselves, by their very presence and political orientation, create complex scenarios which...