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    1. GROOV3ST3R

      pre build large ship

      ...for a situation involving crashing over 3 billion credits together to be real. I assume you tried it with the pre-release, right? Just out of curiosity, what is the biggest ship you have if these aren\'t it? 0.0
    2. GROOV3ST3R

      Vecordean Fleetworks

      it may not be suitable after all :P It will need a fair bit of interior works done. No fantail drives on it so far but I think it would be good to utilise that idea in some way. The back of it needs some nice details. I have a few things to think about then ^^
    3. GROOV3ST3R

      Vecordean Fleetworks

      once it is finished. The ship in question is a Titan/destroyer with the length of 620 meters, consisting of over 3 million blocks and lots of other large statistics which will soon become apparent. It also comes with a fancy name and position lights as standard. It was originally intended as a...
    4. GROOV3ST3R

      How do you class ships? (Corvette, Frigate, Cruiser, etc.)

      That\'s the only ship classification I use. But it is purely superficial - my biggest ship so far blows the largest class clear out of the water for size and performance. Besides, there is no CLEAR distinction between ship classes. You can make one from 1 block to 5 million blocks in size and...
    5. GROOV3ST3R

      Anybody kill a capital in a fighter yet?

      Fighters don\'t have insane numbers of AMCs on board. What size fighter are we talking about? 100 blocks? 1000 blocks? More than that and it isn\'t a fighter anymore.. If you had to fight a ship with 3 million blocks, half of which are shield blocks, it wouldn\'t exactly be a 5 minute job...
    6. GROOV3ST3R

      Anybody kill a capital in a fighter yet?

      The point still stands taht even if you were breaking a stationary, unmanned and abandonned titan it wouldtake you a very long time to do any damage to it at all.
    7. GROOV3ST3R

      Anybody kill a capital in a fighter yet?

      Do you have 5 hours to beat the shields down and drill the core? Ooops apparently the thread was dead ^^
    8. GROOV3ST3R

      Double-sided Islands

      My point was that everyone got caught up in chasing dodecahedrons, cubes and spheres. Schema was talking about adding 2 flat discs welded together. But he needs to improve the generation and make these discs look more like planets and less like cakes.
    9. GROOV3ST3R

      Double-sided Islands

      I thought it might deserve a thread of it's own really. Basically, planets that look like uneven, almost asteroid-like islands with two sides. Gravity would pull you down to the planet on either side but towards the transfer zone it would get weaker and turn the player around slowly (if...
    10. GROOV3ST3R

      'Box' planets

      If only there was a reliable way to do a smooth transition of the player around the blocks, always keeping the player at a 90 degree angle towards the centre block wherever he may be on the planet. That could pretty much solve the issue of flat vs cube planets and pave way towards simple round...
    11. GROOV3ST3R

      Shipyard

      I think the easiest way for now would be to add an option ot restore a ship to it\'s original condition at a shop. Replace it later with the Shipyard feature but for now, we really just need a way to get large ships fixed easily.
    12. GROOV3ST3R

      Missile Adjustment Figures.

      I can decimate any ship in one salvo. Just get your missles sorted. 560-600 dmg per missile, then adjust radius and speed. Dumbfire are the best missiles out of the 3 types. They are the fastest and do most damage. KB arrays (heatseekers) will target your own goddamned turrets... I know...
    13. GROOV3ST3R

      Shipyard

      I thought Schema was going to do Shipyards anyway? Baing able to build and fix ships within shipyards and shipyards storing materials FOR those ships? Might just be me...
    14. GROOV3ST3R

      Regarding AMC's

      AMC\'s have been talked about plenty of times. There is a large thread somewhere in this section which discussed them at length ^^ Look it up
    15. GROOV3ST3R

      More power in block editor

      Thursters are balanced the way they are to make you think about your ship design. You want to mod the game and make over powered ships for fun. Everyting is using the right amounts of energy, maybe they should use even more if anything.
    16. GROOV3ST3R

      Antimatter Cannon Bug

      Are the lasers shooting out of the wrong holes or are they shooting in the wrong direction? You need to keep in mind that lasers will always shoot in the direction your Core block is facing. That means you will need to adapt your design to suit the game physics. They cannot shoot out of the...
    17. GROOV3ST3R

      New game Version - Plis Read!

      Bo ten jako? nie dzia?a za dobrze i puszcza polskie s?owa... Jak to mo?liwe, ?e twoja karta graficzna nie obs?uguje JAVA\'y? Mia?em stare karty ju? na komputerze ale z tym si? jeszcze nie spotka?em. Masz w ogóle jak?kolwiek kart?, czy tylko procesor graficzny w p?ycie g?ównej? Jakie? dane...
    18. GROOV3ST3R

      better thrusters

      50km/h speed limit is enforced by server config files. You can easily open those files and change the number to anything you like from 50 to 1000. I don\'t know if there is any kind of limit on the value you can have. On our server, ships are allowed to fly up to 120km/h. Thursters aren\'t the...
    19. GROOV3ST3R

      Here are some additional hull shapes I'd like to see.

      Treat every single block as a box in terms of collisions - job done. No need for intricate curve collision shapes if the ships will likely never require this kind of level of sophistication. Simplify! Just a box, nothing more. Visually, these blocks would be a blessing for my sore eyes ^^ I...
    20. GROOV3ST3R

      [WIP] Goa'Uld Mothership

      our\'s has 4 which was easier to build.