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    1. Edymnion

      Basic Healthy Multiplayer Etiquette

      There's a whole community catalog full of ships that can be imported and assigned to the pirates. No one person's ships are that special.
    2. Edymnion

      we need to talk about losing

      Sure, but you gotta limit it to NPC factions. When your express goal is to screw another player so bad they have to leave the game entirely, then you are in the wrong. Every. Time.
    3. Edymnion

      Basic Healthy Multiplayer Etiquette

      You can assign any ship you like to the pirates and spawn it in. A human might be better at flying it, but you can fight any ship in single player that you can in multiplayer. And considering most of the player ships are going to be huge behemoths that rely mostly on turrets, the skill of the...
    4. Edymnion

      we need to talk about losing

      Well here's an idea, how about you ask? "Hey, wanna do some PvP?" "Sure, sounds like fun!" = Go have fun. "Hey, wanna do some PvP?" "No thanks, I only have a mining ship right now" = Don't attack. Its really that simple. If the other person wants to play that aspect of the game with you...
    5. Edymnion

      we need to talk about losing

      I wasn't responding to the OP (original post), I was responding to this: This is the callsign of a griefer, in my book. The "I don't care if you want to fight me or not, I'm coming after you!" bit, that is what I was objecting to. Healthy PvP where both sides are into it is GREAT, I love it...
    6. Edymnion

      [OT] What draws you into playing StarMade over others in this genre?

      Well if you want to go that route, then no computer game is free. You have to buy the computer, you have to buy the electricity to run the computer on, you have to buy the internet connection, etc. Complaining that you have to buy an OS is like complaining that you had to buy a video card.
    7. Edymnion

      Basic Healthy Multiplayer Etiquette

      It is important for everyone who plays online with other people to follow some basic etiquette rules to keep servers healthy and populated. 1) PvP is consensual. There aren't really any non-pvp survival servers anymore, there is no choice here anymore. People who want to play survival may or...
    8. Edymnion

      we need to talk about losing

      But as you said, its a sandbox game. It isn't about PvP, that isn't the focus of the game, because as a sandbox voxel game it doesn't really have a focus beyond building things. Fighting is something you can do, its something you occasionally need to do, but it isn't the main reason the game...
    9. Edymnion

      Hiding homebase co-ords in faction list

      I prefer to let the players do it so that they can be the ones to choose if they want to hide or not.
    10. Edymnion

      we need to talk about losing

      Good thing we're playing a multiplayer video game for fun and not going to freaking war.
    11. Edymnion

      Shipyards on ships

      Wasn't this one of the expected features of Capital Ships?
    12. Edymnion

      Hiding homebase co-ords in faction list

      I'd like to see it as an in-game configurable option. As in, something you can set with a toggle from the faction screen.
    13. Edymnion

      we need to talk about losing

      Its been suggested before (I know, I suggested it) that when Faction Points become useful for something, that winning fights by destroying ships could grant FP. Get a mechanic in place to more reliably judge the strength of a ship, and award scaling FP based on that. Give a reason to go out...
    14. Edymnion

      [OT] What draws you into playing StarMade over others in this genre?

      Which means everything else has to not only be as good as Starmade, not just better than Starmade, but has to be SUBSTANTIALLY better than Starmade to get my attention. Which nothing else has been able to achieve yet.
    15. Edymnion

      [OT] What draws you into playing StarMade over others in this genre?

      Well for me, it was simple. There weren't any others when I started.
    16. Edymnion

      Stifled building in the shadow of an impending update

      I just really fail to see why people hate building things so much that the idea of having to build something new just infuriates/depresses them so much. I'm just sitting over here going "Cool, I'll build stuff now, and have fun now. If/when things change, I'll get to build them all again and...
    17. Edymnion

      Immersion Change: Themed Cargo Block Appearances

      This one is just really kinda "It would be cool, but would have no effect on actual gameplay at all". Basically, I'd enjoy it if cargo blocks showed some idea of what was in them based on the skin it uses. So if you had storage for unrefined goods, it would look like a pile of crystals, or a...
    18. Edymnion

      Stifled building in the shadow of an impending update

      I hate to trot this horse back out again, but its still completely true and the most valid explination. Its an alpha. We knew going in that it would be light on actual gameplay, because its an alpha. There has been no "truly defined purpose" to ships ever since schine started letting people...
    19. Edymnion

      Blasphemy: More Complicated Manufacturing. Much More Complicated.

      I think I mostly like the idea of blocks and goods being more "real" and less "abstract concepts". Cargo started going down that road by giving us physical representation of stored blocks, which gave us the option of being able to build holding tanks and storage buildings that would actually...
    20. Edymnion

      Stifled building in the shadow of an impending update

      Yes. At it's core, Starmade is a voxel game like Minecraft. Building ships and stations and things out of blocks is the core gameplay mechanic. 1) You need to have the ability to place blocks. 2) Then you need the ability to make things out of your blocks. 3) Then you need the things you make...