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    1. ProfDriftwood

      Attaching rails to docked entity

      After some testing I've been able to confirm this does work. I've found you have to get out of the entity when you're sending it over, or it won't stick. Seems like the 4 second docking delay is only applied when you are inside the entity. I'm not sure if it's a bug or deliberate though, so I'm...
    2. ProfDriftwood

      Attaching rails to docked entity

      Could you post a picture of how you've got that configured please? I also would like to try this out for myself.
    3. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      Hey, glad the forums are back at last. I've done a little work during the break. First, I went ahead and uploaded the colony. If anyone wants to load it up and play with it. It's not very done though. The Space Colony (Name Pending) I've also determined that the main entity for the Zaku is...
    4. ProfDriftwood

      The Space Colony (Name Pending) 0.1

      I wanted to upload the existing progress so that it would be preserved in case my computer/the server happens to die. The foundation and the start of a transit system are in place. The city hasn't really been started though. Send me a PM or join me on Discord If you're interested in...
    5. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      Working on new head. I think I might understand how to get it to respect clipping. maybe. We'll see what it does in live combat.
    6. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      Created a Left handed Machine Gun. Will upload along with installation instructions. Initial testing has revealed that the head has some issues, tends to get caught in strange positions. I'll be attempted to edit it. After that, I'll either work on a Bazooka, a a large Backpack, or the...
    7. ProfDriftwood

      Oppaius Consortium Ships

      Great work Epsellis! The hulls on your ships look so good. Awesome technique!
    8. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      Thanks for saying so! I'm definitely interested in adding lots of warhead weapons. I had considered trying to make the axe have a system something like a permanently mounted MK VI Torpedo System, built in such a way that when the axe strikes it injects warheads into the target. Haven't had the...
    9. ProfDriftwood

      MS-06a Zaku II (Type A: First Mass Production Type) 1.1

      This is the Old Power Version of the MS-06c Zaku II (Type C: Early Production Type) Please click the link above for more detail about the basic shell. I will update both postings fairly soon with more images. This is still mostly for RP purposes, as the main gun is very difficult to use. It...
    10. ProfDriftwood

      MS-06c Zaku II (Type C: Early Production Type) - bug fix 3

      made exported blueprint name more easy to identify
    11. ProfDriftwood

      MS-06c Zaku II (Type C: Early Production Type) - Bug Fix 2

      Another upload, there were some issues with the exported blueprint, this should correct them.
    12. ProfDriftwood

      MS-06c Zaku II (Type C: Early Production Type) - Bug Fix / Logic System Overhaul

      I've got another major update for the zaku shell citing several issues with the prior version. I've tested the blueprint a few times, it it seems to be spawning without issue now. Keep in mind that is has NO POWER and will need to be docked have ~200 old power reactors added before it will...
    13. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      This post was edited. Sadly I had to rescind the posting of my powered version. Too many issues, it wasn't worth having up yet. I will post updated versions as soon as I can debug them. Because the rail that the limb entities connect to changes into a rail rotater, the tendency seems to be for...
    14. ProfDriftwood

      Is it possible to translate a direction into a logic signal?

      I was wanting to increase the sophistication of the animation on MS-06c Zaku II (Type C: Early Production Type) I'd like to be able vector the legs based on the current flight direction. Is there any way to translate your direction of acceleration into a logic signal?
    15. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      MS-06C Zaku II Early Type The shell is complete. To see all the bells and whistles, follow the link.
    16. ProfDriftwood

      MS-06c Zaku II (Type C: Early Production Type) - MS-06C Zaku II Early Type (Version 1.0 Shell)

      This is a shell. It has no reactor, shields, or weapons. You can look at the model here. MS-06 Zaku II by ProfDriftwood - 3D model There are many features to the basic shell, and many logic systems have been integrated. It has two simple animations. There is a button that you can press to...
    17. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      Animations are done! Will make some modifications to the head and clean up a few cosmetic details and I'll be ready to upload.
    18. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      Indeed, Seig Zeon My friend! Going to tune the animation to make it smoother using rail speed controllers, add a bit more logic to make it spam-proof.
    19. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      Original Post The legs are restricted to forward and backward movement, for the sake of simplicity and durability. It is important to me that when it's all said and done, this be a build that you can load on any server and wreak havoc with it. I've got about 95% completion on a system that'll...
    20. ProfDriftwood

      Zeonic Industries by ProfDriftwood

      This thread exists both to list the Gundam Themed resources I have contributed and to document the development of new ones. Note that these are all based on the cannon names of different Zaku Models, and only conveniently fit my plans perfectly. That is to say, virtually every part that changes...