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    1. K

      SPACE WHALES CONFIRMED!

      This is pretty much what I was thinking. I would just add that it should be more then just admin restricted. By that, I mean actually having to edit configuration files, not just in-game slash commands. Understanding I may be in a minority, a config option to disable the slash commands?
    2. K

      server variables for mining deposits

      A shortage of resources ('less of') has been a factor in many conflicts. Scarcity and over abundance drive the economy. It's a pretty boring game if you don't have to work for it. If you want whatever resources anytime you feel like it, that is what creative mode is for. Frankly, I spend most of...
    3. K

      Who's Bright Idea was this?!

      It's been stated that asteroids will respawn with faction points. It's been stated that StarMade is moving into an update cycle which will include faction changes. Chill. Be patient. Or go program it yourself. It's not like it's hard or anything. Anyone can do it, really. Oh, wait....
    4. K

      Shipyard Storage A two way system

      The parts do not go anywhere. When you dismantle, they go directly into the shipyard computer. If you want them to go somewhere else after that, ... The destination always 'pull's. There is no 'push'.
    5. K

      Capital ship effect.

      Love that graphic! :D
    6. K

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Actually, I was already thinking about how to add a cloak/jammer to the mines. As for being OP, that's why we have scanners. Admittedly, both systems need balancing, but so does absolutely everything else in the game.
    7. K

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Small shipyard on a ship (capital) + logic undocking + warhead = minelayer. I don't understand why people expect the devs to do all the work. They make the pieces, it's up to us to make the ships. If you want complex systems, build it yourself. Totally offtopic, tho. I do like the idea of...
    8. K

      Specialty Filler Blocks

      So you want to give the devs more work to provide a workaround that they will undo later when they fix things properly? I'd rather they just spent the time fixing things properly in the first place. This suggestion makes absolutely no sense to me. Moving on.
    9. K

      Council Official Q&A Thread

      There is never an ETA. It happens when it is done. Not before, not after, and they don't talk about it until then.
    10. K

      Specialty Filler Blocks

      Or, the code could be optimized so that it doesn't render stuff that can't be seen. No need to waste a block id on a junk block.
    11. K

      StarMade LIVE @ Twitchcon

      Please make sure Ethan gets onto the final edit! That kid was awesome! :p
    12. K

      Council Duty: Frequently Ask Suggestion

      Pretty simple really. Just a simple sticky thread that the Council keeps track of suggestions, what's been planned, what's been rejected (and why), what we are still brainstorming, and the various other tagged stuff. It may take a bit of work to set up at first, but if someone maintained it...
    13. K

      Quick, easy, small arms ideas

      You might find this relevant, and notice the Planned tag http://starmadedock.net/threads/starmade-as-an-astronaut.5086/
    14. K

      Ancient Artifacts

      I like this idea. Especially if they are destroyed by salvaging the planet. A great way to discourage planet cracking.
    15. K

      Planned Missions Based on NPC Type

      Actually, I'm kinda confused by that post, Bench. If you are saying there is going to be a plot, then Tom Cruise is not exactly your best choice. Better then Steven Segal, tho. And if it has a plot, then it's not sandbox. Open world, maybe.
    16. K

      Planned Missions Based on NPC Type

      As long as the back story is well thought out and explains why this SOB is so damn slow, I'm willing to do most anything. Otoh, a five page back story about how this guy must fullfill duty and honor by killing all the pirates and then he sends you to do the real work and pays you a couple of...
    17. K

      Planned Missions Based on NPC Type

      I would repeat a commission like this. :rolleyes: I could live with escort missions if the VIP followed me. That means he keeps up and lets me figure out the best path. Which is great if he doesn't have a ship, then I just stick him in the passenger compartment and forget about him until we land.
    18. K

      Recognized by Council QUICK WIN: One-click jump charge

      Think of it like this Jump Drive MkI: Jump capable, Manual charging, PlugNPlay JD-II: Jump+, Basic (0.5) Auto-Charge, +4 blocks, logic skill:Clocks JD-III: Jump+, Faster (??) AC, +(more) blocks, logic skill: Adv. Clocks etc. Auto-Charge logic systems let you do other things, even leave...
    19. K

      Read by Schine Mobile Shipyards (shipyards on ships)

      Who said the drives were small? It's a massive shipyard factory. Each jump drive has 5000 modules. If things are really bad, I can switch the linkage around and have a single 50000 module drive. With 20 docked reactors, my power gen is through the roof. It was also an example. The point is...
    20. K

      Planned Missions Based on NPC Type

      Huh, i didn't post because I thought I was being nit-picky about not wanting 'quests'. I do kinda like the idea of picking up a 'job' tho. Or a 'commission'.