Search results

    1. Dire Venom

      Bug 'Ghost' salvagers.....

      Simply, when creating large salvage arrays, if you delete some of the salvagers they will still exsist, fire beams, and have the purple box but can be built in and can't be interacted with. Using shift v near them will cause some weird selections to happen and some horrid fps drops. Any idea...
    2. Dire Venom

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      I completely agree! This will also increase the importance of shipyards. +9001
    3. Dire Venom

      Anyone want to help out with this?

      What radius are you making the ring:? Sounds awesome!
    4. Dire Venom

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Regarding pvp, Problem is that player interaction is extremly rare (we all know this) and if I come across another player I'd much rather chat to them than blow them up and get what might equate to 5-20 minutes worth of mining. There have been a lot good solutions suggested in these forums...
    5. Dire Venom

      Brainstorm This Small Suggestion: Concrete Blocks

      +1 If players want it to be called something else thats fine! But the idea in essence sounds very doable and useful to the game.
    6. Dire Venom

      Shield Shape Bonuses

      Not sure if that was fixed or not, where missiles hit seems to be pretty random to me
    7. Dire Venom

      Brainstorm This Small Suggestion: Concrete Blocks

      +1 This is a pretty 'solid' idea (lol, couldn't help it) This would help improve static base/ship defense, and make slow-moving armor tanks more viable.
    8. Dire Venom

      Salvage beams should be a cone.

      +1 This would be a great way of re-doing mining and making it easier to understand for newer players
    9. Dire Venom

      Using 'Pulses' to mine.....

      Hey guys, so the only way to really mine atm is giant checker-board style arrays, which is fine and you can make pretty decent looking minners atm. However having that many beams can be quite taxing both performance and server wise and itd be nice to have more options available. I would quite...
    10. Dire Venom

      Damage Beams still using too much power???

      They have tremendous power usage if you have multiple beams (outputs) per computer, try using just 1
    11. Dire Venom

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Ah, thats probably because the server I spend most of my time on (Shattered skies) currently has 20x cargo capacity compared to the default 100 (its getting changed this week I think though) I spend about 75% of my time building, 15% of it chatting 2-3% of it mining and the rest just mucking...
    12. Dire Venom

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      ^Go ahead! Its really good to see people discussing it in a (civilized) manner> I was thinking along the lines of bases requiring 'fuel' to remain (basically) invulnerable, a similar mechanic to some pvp games. (however itd need to be balanced so a faction doesnt need to have players on...
    13. Dire Venom

      [Expanding the scope] Harvesting Gas Giants, Stars, Leviathans

      Finally, a use for the passive stop effect :D (and a reason to get close to black holes) Locking it system wide does make sense if wepons can shoot over a sector
    14. Dire Venom

      Shield Shape Bonuses

      Interestingly enough certian shaped ships resist and mitigate damage a lot better than others, a good eaxmple is a cube vs a sphere. A missile will do less damage to the sphere than the cube as more of its damage is wasted in empty space. A ship with lots of spikey bits (like a hedgehog) would...
    15. Dire Venom

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Really creative ideas OP! We need more players to get thinking about these topics so we can come up with a functional, but elegant solution that fits most players. I agree that the current system needs to be re-done, but trying to balance a new one would be a nightmare. I think, that for now...
    16. Dire Venom

      OOB Megapolis Competition

      Wow, this seems cool. Ill get modifying one of my builds then, I knew it was missing a disco floor XD
    17. Dire Venom

      StarMade News - November 9th 2015

      Ikr? Somethings gone a bit wonkey
    18. Dire Venom

      Shield Shape Bonuses

      Say you could link capcitor/recharge blocks to a force-field grouping:? To balance maybe 10% less effective shielding? Thatd open up a lot more shielding options
    19. Dire Venom

      Shield Shape Bonuses

      Hmm.... advanced armor bubbles that can be turned on/off... Now THATS a concept Id love to play with :D Im pretty sure it also weighs less as well. Might cause problems for your turrets though. Does having large ammonts of open forcefields cause any lag :?