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    1. Dire Venom

      Docked power is BROKEN:???

      When testing I fired the beams manualy. It seems like this is a bug so ill probably go make a post in the bugs section
    2. Dire Venom

      Testing of Passive effects on docked entites

      So WHAT IF the outer layer of my ship is all docked armour with 1 point of shields and 1 ion...... and is docked to the actual ship inside the armour shell???????? Would that work:?
    3. Dire Venom

      Docked power is BROKEN:???

      Been doing some tests and Ive come across a bit of a nasty surprise. (This was done in SP with default settings). When my reactors were not docked to anything, they would transfer 1.8 mill power per second. However, AS SOON as they were docked to another entity they transferred 30-40% LESS...
    4. Dire Venom

      Experience in combat and some possible solutions.

      Ah I get it now! Very nice ideas, itd be quite nice to see this in-game. There are other ways to get past regn though, one of my ships has turrets which deal 50 million damage PER SECOND to the targeted ships energy banks. Thus within seconds theyre imobalaised, have no power and soon will have...
    5. Dire Venom

      The Ability to Upload, Create, or Select Custom Noises for Individual Ships

      I would LOVE SOUNDS IN-GAME!!! I always wanted my disco floor to be more than just a pretty space.... However there would need to be a way to prevent.... inappropriate sounds from finding their way onto players ships XD (as well as an option for players to mute all sounds). Maybe there could be...
    6. Dire Venom

      Experience in combat and some possible solutions.

      Shields are already ridiculously easy to take down. Just spam some missiles then send a couple of alpha missiles their way. Interesting points youve got though, ill keep reading
    7. Dire Venom

      Missilespam, Point Defense's OP & UPness, and Turret Lag

      So this is actually nerfing Point defense???? Um..... no thanks.... you only need to devote 1 tiny turrent and give it lots of missile-cannon to completely nullify someones point defense atm, Missiles HP shouldnt be buffed either, then you would need bigger and bigger point defense turrets on...
    8. Dire Venom

      Ammunition as an Addition

      Really good suggestion OP! I would love to see this in-game. However it does need to be developed further before possible implementation. What I suggest: -->'Ammunition' (Such as clips, laser charges, warheads as names etc) can only be constructed on large ships/stations. -->Ammunitions weight...
    9. Dire Venom

      Ask Wookie

      How does one go about making a useful point defense? It seems as soon as 1 missile gets past the ship all my PD turrets will focus at it and not the incoming ones :/, thus leading to all my turrets firing at missiles that I've already avoided instead of the ones I havnt. I currently have 32...
    10. Dire Venom

      Turn on bobby AI systens

      It would be nice if it was easier to access. Going into the menus to change it can be a pain during combat :/
    11. Dire Venom

      [Expanding the scope] Harvesting Gas Giants, Stars, Leviathans

      Thanks! I was just hoping that they may have had a quick glance over this post. I look forward to seeing what they come up with!
    12. Dire Venom

      [Expanding the scope] Harvesting Gas Giants, Stars, Leviathans

      Bump since i spent a couple of hours making this and no ones interested XD
    13. Dire Venom

      Is slow travel a contributing factor to the decline of PvP?

      +1 Heard some players say there have to be speed limits for performance, e.g nothing rendering in while traveling etc.... This is NOT true, when one of my ships bugged out on shattered skies (and got negative mass) I was able to travel at 20,000 m/s without any problems, everything was rending...
    14. Dire Venom

      So my ship has negative mas... and can go 10km per second...

      Ahh, so like a rail gun, but for ships :?
    15. Dire Venom

      Making boarding actions more effective

      Another way to repel boarders: I like to have a rail system running through out my corridors with security drones (Daleks in this case ) docked and constantly moving along it. Looks awesome, and they can rotate and kill anything which moves :D
    16. Dire Venom

      Problem with missals

      1. What are you firing at? 2. Does what your firing at have shields? 3. Does what your firing at have point defense? 4. Is the object being controlled by and admin? 5. How many blocks is your weapon? 6. Do numbers flash up if it hits? If so what numbers? 7. Are you locking on correctly?
    17. Dire Venom

      So my ship has negative mas... and can go 10km per second...

      (Following occurred on the shattered skies server, default max speed there=150 m/s, with overclock=300 m/s) I was recycling an old ship, however when I was about to delete the core I noticed that it (somehow) had negative mass. Core normaly is 1.3 mass, but I had -1.3 mass Intrigued I tired...
    18. Dire Venom

      Brainstorm This Planetary Shield

      For craft to actualy be able to land no one should be able to shoot through the shield while its up, other wise any ground attack vessesl will get obliterated before they reach the surface
    19. Dire Venom

      Bug 'Ghost' salvagers.....

      Spawned it in again but problem was still there. I also spawned it on a multiplayer server but it had the same problem. It seems that somethings ive done corrupted the entities files for good
    20. Dire Venom

      Bug 'Ghost' salvagers.....

      Thank you very much! Ive tried re-logging, firing the beams, re-spawning the ship from a blueprint but they still remain (this is on a single player server). The main problem is that the ghost salavge blocks are linking my checkerboards, thus joining most of them together even if I remove parts...