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    1. jayman38

      Another Display Update

      I would also like to see 3D CSS implemented into displays. (I figure, if you need to learn something to make text dance, or at least hang in space, you should also learn something useful, like CSS.)
    2. jayman38

      Colour Changing Lights

      No, not yet. He hinted that he would increase the number of available IDs in the future, but as of now, it's still about 2,047. It will be increased in the future. That increase will probably coincide with a big optimization update that will require a long time to re-arrange things and re-build...
    3. jayman38

      Way to increase F6 Screencap Quality?

      Just as it would indicate with a GIF image, the screenshot indicates a lower color pallet. You might check to see if your desktop is somehow set to 16-bit color, which might create this posterized look. (Your game might set the color level to 32 bit, while your desktop would return to 16 bit...
    4. jayman38

      Talking about Capital Ships

      1. I kind of agree, but I think that if capital systems are not implemented, there should be something linked to an undeathenator, such as a dedicated power system that defines the respawn time of the player. That way, you can't just continually respawn for astronaut battles from the smallest...
    5. jayman38

      Some unicode characters

      I'm a little confused. What exactly is the suggestion? 1. Hull in all colors with a cross-section like all the shapes shown on the external site? 2. The ability to select unicode characters inside the display block or to be able to use a code reference to display them? (E.g. "[U+25E2]") 3. The...
    6. jayman38

      Option to disable spawn animation

      This is very interesting. I wonder if it would be possible to do this pre-chunk loading in the tutorial sector before the astronauts, including the player and all the NPCs are loaded into the tutorial station. This would prevent NPCs from falling through the station floor before you can talk to...
    7. jayman38

      Starmadepedia Update Thread

      Now that the wiki can link to the citizen registry, a lot more forum regulars should be willing to contribute. I remember at least one was waiting for that link, to avoid creating one more account. I'm not sure if that individual is still on the forum. They may have moved on since then.
    8. jayman38

      Console deco block additional function

      Even if not controlling the whole ship, consoles and computers controlling stuff would still be good, especially for having NPCs standing around "doing stuff". Take, for example, poor Worf, who in his heyday, normally had to stand at his station. Poor Worf. You can almost hear his catchphrase...
    9. jayman38

      Ion Cannons are they useless?

      Won't that require a 30-second reboot, an eternity in terms of combat time?
    10. jayman38

      Console deco block additional function

      I would also like consoles and any other decorative computer to "adopt" a system's function if that console or computer is slaved to that system. Example: slave a console to a jump drive, and let crewman Scotty spool up the main jump drive while Spock, Bones, and Redshirt Jones explore the...
    11. jayman38

      These are not the planets you are looking for (makes hand motion)

      What I want will probably change as fauna and more NPCs are introduced, and will change further, when the dev team works in depth on improving planet efficiency, resulting in larger planets. To answer the question, I suppose I am looking for something remotely familiar. Something that can host...
    12. jayman38

      Using RegEx to improve Starmade CPUs

      Lua is in game right now. You can find and modify Lua scripts in the data/scripts subfolder in the game.
    13. jayman38

      Why do jump modules increase recharge instead of range?

      You may be onto something there....Selecting the destination of a warp gate exactly like selecting the destination of a teleporter.
    14. jayman38

      Recognized by Council Give Tab+F8 Official Documentation/Support as Admin/Creative tool.

      It's OK to document a key combo as "Hardcoded; Dev Debug Use Only", with no further details, but every key combo should be documented. it will help prevent players from remapping things that have a dangerous or otherwise serious use or getting frustrated by a keymap blockage that doesn't appear...
    15. jayman38

      Sensor + area triggers

      Fixing the area sensors to work as expected would be an improvement. Then you can use sensor functionality for something even MORE useful. Example: Maybe use the sensor to only allow a high signal from the sensor if there are at least 3 entities in the area but not more than 5.
    16. jayman38

      Ion Cannons are they useless?

      Ion is special in that it causes the weapon to damage shields more but hull less, which you have found. A rather ingenious solution I have seen on a ship, the RAI Arbalest submitted for a Blood-and-Steel tourny recently is that a demo block was placed next to the ion computer, and a logic...
    17. jayman38

      Docked Space Station Parts

      My Babel 6 space station was partially modeled after the Babylon 5 universe. I didn't get very far, but it's got a rotating inner-wall docking area toward the front, and several astronaut accessible docked sections, such as cafe's, 4-room hotels, and some other stuff, mostly connected with...
    18. jayman38

      Why do jump modules increase recharge instead of range?

      The one problem I see with increasing range versus increasing recharge is different players would all have different jump ranges, and end up loading more sectors into active memory by being in different sectors at the same time.
    19. jayman38

      backwards connecting logic lines

      This is actually pretty different from the typical "color the master blocks" suggestion.
    20. jayman38

      Shipyard Button to complete ship early

      A neat addition to this would be a table that links missing blocks to blocks you do have... You can leave it blank, to leave the missing blocks empty, or select an alternative block to replace them with. That way, if you have plenty of cannons but no missiles, your missile boat turns into a gun...