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    1. AtraUnam

      Damage pulse is useless

      Now if we could slave salvage beams to it...
    2. AtraUnam

      Gigantism - Why build better when you can build bigger

      I don't want to be the one to say it but there's a reason we have linear scaling weapons as opposed to diminishing returns Waffle guns.
    3. AtraUnam

      Gigantism - Why build better when you can build bigger

      Aren't small ships meant to avoid the fire of larger ships by out turning them?
    4. AtraUnam

      Solutons to discourage gigantism?

      There was an idea a while ago to allow undeathinators on ships so that fighter pilots could simply respawn in the fighter bay and get in another fighter. Sounds like a good way to let people have fun in fighters while still letting them stay in a longterm battle.
    5. AtraUnam

      How to make ships using blender and Smedit?

      Make ship in blender, export as .obj file then load it in most recent version of SMEdit which will then ask you what you want your ships longst dimension to be. As long as you leave it as hull then it works with the current version of starmade just fine.
    6. AtraUnam

      Damage pulse is useless

      Lets just go back to having range based on system dimensions.
    7. AtraUnam

      activate the force!! *cough* field *cough*

      What happens if you try to turn it on?
    8. AtraUnam

      Is there a issue with current energy consumption of weapons?

      On ships below the power cap it is likely more space efficient to use overdrive and increase the box-dimensions of the reactor(s)
    9. AtraUnam

      Starmade Racing League (to be better named yet)

      You might have to post a fixed mass or people can build lighter cars to get better acceleration.
    10. AtraUnam

      The Rail show off thread!

      Inside an atmosphere (large) lasers have considerable recoil due to the pressure wave that tends to be generated when you superheat the air directly in front/inside your barrel.
    11. AtraUnam

      Long Rails run, docker block wont travel vertically

      Any chance you could post a screenshot?
    12. AtraUnam

      Bug Flip Flop delayed output Issue

      The output of flip-flops appears to change when put through a delay despite the fact that the logic system involved can be exactly the same: Here a pair of flip-flops paired with not-gates act as a looping counter with each and-gate being an output. By placing a delay after each and gate we...
    13. AtraUnam

      Ye Olde Planet Thread

      In Schema's old planet post the main issue with spherical planets was that they fish eyed everything around them wasn't it? Tall towers getting wider higher up and 'orbiting' ships being horribly distorted. My dumb suggestion for a fix was to use this broken system anyway and then fisheye each...
    14. AtraUnam

      Wireless logic bug/issue, help appreciated.

      Thanks for trying :) Edit: After making sure there was nothing wrong with my counting circuit I built an 8 barrel version of the previous gun and slowed it down to see if the logic was being bugged because I was making it run too fast. This was not the case, what I found was that the wireless...
    15. AtraUnam

      Wireless logic bug/issue, help appreciated.

      C/V most of them work fine.
    16. AtraUnam

      A quick guide to Linwe (or "Who the Hell is that guy?")

      What are your feelings about being the least recently replied to council thread? Will you run for a council position in the next election? Have you experimented with the dev build?
    17. AtraUnam

      Why I think quality is better than quantity in terms of design and tactics

      Quantity is used verses quality when the quality units have a low fire-rate. That way it becomes a tactical advantage because by lowering the value of targets you lower the value of each of the opponents limited shots and overwhelm them faster than they can kill you. This is why the discrepancy...
    18. AtraUnam

      Wireless logic bug/issue, help appreciated.

      So like some other users I have downloaded the dev build and attempted to build logic based weaponry, unfortunately like many I have also met a hurdle. In this case that hurdle appears to be a logic bug: The block of logic on the right is a counting system that cycles between the 4 different...
    19. AtraUnam

      Smallest Point Deffense Challenge

      My tiny dual barreled PD turret only 3x3x3: Doesn't have its own shields or power but what PD turret does?
    20. AtraUnam

      Beam spreader/lens

      Closes we have for the moment is shotgun effect. Something like this probably wouldn't be a good idea anyway until salvage beams get fixed.