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    1. AtraUnam

      Turret Rotation speed workaround

      Wait they changed that? my mech's muscles are gonna be so over powered now because I designed each joint to hand the weight of every joint down the line from it + an extra 800 mass.
    2. AtraUnam

      The Rail show off thread!

      Kawaiiiiii zerg rush!
    3. AtraUnam

      The Rail show off thread!

      I was thinking about something like this but figured it would be too lagy due to large objects and rotors not playing nicely, How does it perform?
    4. AtraUnam

      Planned randomize 'shotgun' effect

      I've said it before and I'll say it again, spread should be determined by slave percentage, at 1% you get a really tight spread and at 100% you get the current "blowing tennis balls out of a bucket with a firecracker"
    5. AtraUnam

      Building Stations near a Blackhole?

      m > ctrl+v > enter Doesn't matter if you die you can go back later
    6. AtraUnam

      Building Stations near a Blackhole?

      Or just let yourself fall towards it in astronaut mode and press M before you fall in.
    7. AtraUnam

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Is that an overly long and dramatic charging sequence for the ultimate doom gun?
    8. AtraUnam

      Building Stations near a Blackhole?

      You know I bet if you built a station directly above a black hole with a warpgate on it you could use it as an epic mass driver. Stuff gets accelerated to insane speeds by the blackholes gravity then goes through the warpgate and comes out the other side having retained said insane speed. You...
    9. AtraUnam

      Questions from a new player

      Currently missiles do full damage to all blocks within a fairly small radius, this is their first 'stage'. This damage is then removed from the total amount of damage the missile can do. If there is damage left over the missile moves onto a larger seconds stage which applies full damage to all...
    10. AtraUnam

      The Rail show off thread!

      I will, currently I'm working on the leg wings which is going pretty slow. When I'm done I'm making a green KG-7 variant. As for weapons they are all going to be warhead based, so far I have the pistol but more weapons will be on the way once the KG-6 itself is finished.
    11. AtraUnam

      Questions from a new player

      Explosive effect (and presumably others) does indeed stack with cannons innate punch and beams innate pierce. AI cannot use any kind of defensive effect, though non-constant ones (such as push and pull effect) can be triggered by logic.
    12. AtraUnam

      Damage Pulse as anti-missile defense

      As far as I know pulse does not shoot down missiles, much to the disappointment of pretty much everyone who thinks of it. Also some general info about pulse that may prove useful, damage is dealt to the entire pulse-aoe at once, after the animation has finished. This means there is a fairly...
    13. AtraUnam

      The Rail show off thread!

      Its an in-progress replica of one of the kataphrakts from aldnoah-zero:
    14. AtraUnam

      The Rail show off thread!

      7 times a second. Edit: And to prevent thread derailment (no pun intended) "Sorry I am strong"
    15. AtraUnam

      The Rail show off thread!

      1, One hour 4, Logic clocks and the fact that I am me 6, None, it has full push-effect because its to distract PD and I don't want them harming allied ships... though flying a light ship near it is like flying a kite in a tornado. 7, No 8, Yes 9, It uses heat-seekers so aiming is pointless 10...
    16. AtraUnam

      The Rail show off thread!

      It never stopped firing, that was the game hitting the maximum number of missiles it could render at once, the same thing happens here:
    17. AtraUnam

      Remote Salvage beam rotation?

      Just an FYI axel rotation does in fact suffer from the same issue as rotating beams in any other fashion. Its just much less noticeable because the effect is spread along the entire length of the beams range. Over large fast arrays they will start to corkscrew:
    18. AtraUnam

      The Rail show off thread!

      Nothing was ever here (looks at comment below) honest...
    19. AtraUnam

      Gigantism

      If were getting fuel then we have to get rid of magic space-friction.
    20. AtraUnam

      Arcturas Salvager - Made spawnable in MP.

      Turns out brown paint is unobtainable in multiplayer so I'm making a quick update that removes the 3 capsules of brown paint in the RP area.