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    1. Thalanor

      Regarding the blueprint revamp...

      There is a fundamental problem with starmade ship construction right now: It punishes everything deviating from the doomcube norm. This was bearable when we could afford the "luxury" of design elements by spending a little more wealth. But to be frank, my motivation suffers heavily to design...
    2. Thalanor

      Designing space ships and creativity questions.

      This is partially a problem of cubevoxels though: what is practical in real space != what is practical in starmade. The equivalent of the ISS (practical approach) in starmade would be a bunch of connected hulled system cubes. Round shapes IRL provide the most volume per hull; the starmade...
    3. Thalanor

      Default balance settings update change-log

      Oh yes so much. This would considerably decrease the amount of times you'd have to cycle through all your ships and turret blueprints (!) to find out what performs differently and/or could need a revision update. Just give us numbers, we love numbers, trust me. We love and adore all the numbers...
    4. Thalanor

      [unRecruitment] =Sector Red 7= The faction you can't join. 100% applicant rejection!

      Age: post-colonialism Previous factions: Snataris Colonial Fleet Previous bans: none Ships you've build: procyon frigate Why you don't want to join: Because I am uncommunicative and introverted
    5. Thalanor

      Concern about heat seeker damage

      5.5 times more damage :O Well good thing I 100% stuff most of the time, so the fix will only benefit my systems.
    6. Thalanor

      List of ships approved by their authors to be included into game's official content

      I wish this the best of luck, but I personally don't like to design ships with a tight set mass goal. With my building style, neither dimensions nor mass nor price are anywhere near determinable until the last block was added :)
    7. Thalanor

      Thoughts about the recent trailers and equalty between shipbuilders.

      Yes, there are a good number of people in MF that can build well. What bothers me more is certain leaders who can not build well, yet kind of haven't gotten the news yet. It is fine if you are a better server admin than you are a builder, but don't claim to be the latter then or worse yet...
    8. Thalanor

      You guys downloaded my first ship over 100 times! Thank you very much for your...

      You guys downloaded my first ship over 100 times! Thank you very much for your appreciation.There will be a cruiser coming up!
    9. Thalanor

      Link cameras to display modules

      Yup, problems and solutions discussion is what we do :) And in the end it is all up to schema. Just saying, that some of the mentioned problems really are none. Whether a camera moves or not is irrelevant (there is one 4x4 camera matrix and that is it), lighting and textures both are not needed...
    10. Thalanor

      Cheap Ship Competition [open]

      You could easily participate in a cheaper class with the same build if you switched advanced armor for basic hull :) Advanced armor is like diamonds wrapped in sapphire-dotted platinum plating in terms of price.
    11. Thalanor

      Link cameras to display modules

      For all those bringing in arguments on why it can't work, please read the other thread first, including the suggestions by IR0N MAN and me. We got together a fair share of suggestions on how to make it perform well (to the point of being unnoticeable in terms of FPS loss). For a camera view...
    12. Thalanor

      Liquid Systems Nano Yard (LSNY)

      Oh god, drones spamming STOP - there can't possibly be a more annoying strategy (for the enemy :P) Now that drones don't die immediately from missiles hitting the mothership, I have good reason to start all the updating for the drones too... Please test a swarm of these STOP- drones against...
    13. Thalanor

      Weapons output logic signal when firing

      Although often suggested, I always +1 these in hope :D
    14. Thalanor

      The ultimate drone R&D thread

      Great news everyone! The missile bug is fixed and drone ejection may just have become more smooth too :D
    15. Thalanor

      The ultimate drone R&D thread

      Ah, now my brain has catched up :D Yes if chain docking is what you mean, that is neat. Trigger blocks can be fitted so the undocking itself already triggers them (no need of motion in the main ship) - should be instant. A trigger block should be "touching" the core with no space inbetween, then...
    16. Thalanor

      The effects of Gravity?

      You can have a gravity off switch, if the activation module switches from active to inactive. Maybe that can be used somehow.
    17. Thalanor

      The ultimate drone R&D thread

      Best way for detecting missile hits while your shields are still up would be docked cores (see post from @Loadout a few posts back) in strategic places that overheat and thus make their docks activate an activation button - but that requires you to wait the time it takes for one of these cores...
    18. Thalanor

      Super Weapons

      @keptick that is exactly what I went for on my battleship, with punch-through and rapidfire :D Basically a plasma stream launcher, that rips a huge hole through the hull and systems, not just one lously block. It can get laggy when you hit a very large target with shields down, but it can slice...
    19. Thalanor

      The ultimate drone R&D thread

      That seems to really be the thing about nukes: you are not supposed to get hit by them. I doubt that a pure drone carrier can in any way defend against a nuke that has come too close to shoot down with turrets; that is more like the realm of battleships, dreadnoughts and titans that also have...