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    1. KuramaFox

      Buff small ships

      One way of buffing smaller ships would be in the suggestion topic I made for adding engine parts, and the item tiers (I made one topic to avoid clutter). Long story short, we effectively already have two tiers for hull pieces, and the general idea could be applied in other areas as well...
    2. KuramaFox

      enemy nerf fix...

      That\'s your fault for, from the sound of it, PURPOSELY giving enemies cruddy ships. Don\'t like it? Don\'t do it. Want a challenge? Save the actually-decent ships you make. Also, good luck with that proper unsaved ship of yours when something eventually does happen to it and you can\'t...
    3. KuramaFox

      Solar Power, Living Stars, Moons

      Not much comment needed indeed. Even short lived stars live for millions of years. There is zero point in having any form of stellar life cycle for any purpose of realism. Tractors could be nice. ESPECIALLY for ships when you have a friend along for the ride. Grab the enemy while your...
    4. KuramaFox

      A game mode without enemies

      One thing they could do is to make the 27 \"center\" sectors automatically pirate free or something. So you have a 3x3x3 area of 1+ shops, asteroids, and maybe a planet or two where pirates just don\'t happen and don\'t enter.
    5. KuramaFox

      Forum suggestions

      I would also like to add the suggestion that it not use the first part of your sentence as your \"topic\" when you reply to a topic without putting something in under \"subject.\"
    6. KuramaFox

      Protecting Blueprints, and alliance docking.

      Not an issue for me at present. But I agree with most of the posts here. It would be nice to have a bit more control over who can copy your ships.
    7. KuramaFox

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      As the title says, the idea is to replace engines as they currently are with a couple different types. I'll get into the second part of the title after that. Naturally, the ship core would have a base level for all types of parameters as it currently does. Type 1: Normal Engines...
    8. KuramaFox

      GUI damage indicator

      Only issue (aside from getting its basics to work properly) is that it will need to automatically scale itself. So the representation of the Ultra-Generic-Planet-Killer-9000 isn\'t larger then your entire screen. I agree that this is a good idea though.