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    1. KuramaFox

      How do I make a ship that can fight pirates?

      Odds are you are trying too hard in some areas, while not doing well enough in others. It doesn\'t need to be a death sphere. It needs enough power that it can fly and shoot without draining, that\'s all. It needs good enough weapons to kill them. It needs enough shielding to not be...
    2. KuramaFox

      Starmade is pretty awesome, I have some ideas :)

      Already made a suggestion regarding engines akin to yours actually. http://star-made.org/content/split-engines-different-types-different-effects-also-add-item-levelstiers I also saw at least one tractor beam idea around, and that would definitely be cool for ships crewed by more then one...
    3. KuramaFox

      Part Upgrades?

      Made a suggestion akin to this actually. http://star-made.org/content/split-engines-different-types-different-effects-also-add-item-levelstiers Specifically, the second part involving item tiers, of which I believe 3 would be best. Upgrading would essentially be done by removing the old...
    4. KuramaFox

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      Well, at present that is definitely a concern due to how rediculously easy it can be to make money sometimes. But once that issue is dealt with, it would presumeably become extremely difficult to make a full T3-level battleship. And anyone who managed to accomplish such a thing would have had...
    5. KuramaFox

      Armor Tanking

      Indeed. As I mentioned there, armor in general needs substantial buffs.
    6. KuramaFox

      Character features.

      Already planned. They plan to make it such that you eventually don\'t start with a space suit and have to make one before being able to take space-walks.
    7. KuramaFox

      Discussion: perks for smaller ships

      I have a suggestion topic with a viable \"fix\" http://star-made.org/content/split-engines-different-types-different-effects-also-add-item-levelstiers Specifically, the second of the two suggestions in the topic. Having say, 3 tiers of major items (there are already effectively two in-game...
    8. KuramaFox

      New Way of buying from shops

      Agreed. Sorry, but this idea is only a needless complexity that adds nothing to the game. Fuel, by itself, on the other hand may have merrit as an idea, but lets shelve that till we get more basic things up and running. But really, tis a game about placing blocks. I think its fine for...
    9. KuramaFox

      50km Speed LIMIT

      I made a suggestion relating to this speed limit business actually. http://star-made.org/content/split-engines-different-types-different-effects-also-add-item-levelstiers To be fair, it would be more about designing to make it fast or not. Currently, engines just effect your acceleration...
    10. KuramaFox

      Please change the controls

      Its fine as it is. There is already an option for switching it too. From your post I assume it is faulty in that it only works in some modes. So this is a bug report, not a suggestion. What they ought to do is re-arrange the default keybinds if anything. In particular, W being default...
    11. KuramaFox

      Beating Cloaking

      Does it matter if a cloak won\'t work without a pilot in a torpedo-ship? You ditch it, you are stuck in the middle of nowhere without a ship, unless there just happens to be an enemy vessel nearby you can steal (presumeably the target\'s either still in his ship in build mode looking at the...
    12. KuramaFox

      How to Import Ships on Single or Multiplayer

      Sometimes there is an issue. I remember a small basic miner-ship I threw together having it. Basically, every time I bought it, the credits would go through, but the ship wouldn\'t actually appear anywhere. Select a different ship I saved and bam, its there. It was a glitch very specific to...
    13. KuramaFox

      Plex storage and its importance in the economy.

      I agree with the idea of limiting player inventory in some manner and requiring a ship with proper parts to carry larger numbers of things. But I would say we shouldn\'t do this just yet. Seems more of a thing to get set up in Beta, once more of the base game is fitted out.
    14. KuramaFox

      Planets

      My suggestion would be to make them a little larger. A bit wider for instance, and deeper as well. Also, add something to the generation that adds a solid wall to the sides so you aren\'t looking straight into the planet\'s \"guts.\" I like the two-sided idea. Make them two-sided. So both...
    15. KuramaFox

      Damage & Toughness, in general

      I agree with the fact that armor needs to be buffed a good bit. Even the basic \"tier 1\" armor. It would also give the repair things more use, since armor with heightened durability would be more likely to have damaged sections before getting destroyed. Meaning you could repair them with...
    16. KuramaFox

      New Salvage Laser Ability

      I agree, this would be nice. On the topic of salvage beams however, anything that has shields active should be made immune to it. From what I hear a player-controlled vessel is immune to being taken apart manually by someone else, but an empty ship appears to be quite vulnerable to them...
    17. KuramaFox

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      In reply to just augmenting current thrusters to include turns and max-speed options, that could also work. But it would make things less fun with designing them, and also be less clear to new players (at least items have descriptions in the shops that are actually pretty good at telling you...
    18. KuramaFox

      Split engines into different types with different effects. Also, add "Item levels/tiers"

      Indeed, the basic thought is that if a T2 piece is about n times as effective as a T1 piece, it would actually cost somewhere from 2n to 5n times more then a T1 piece. This is to balance for the fact that a smaller vessel is also harder to hit. Engine pieces would have to scale a little less...
    19. KuramaFox

      Credits for Ship Designers

      Agreed. It shouldn\'t be a \"hard lock\" however. It should default to not allowing another player to copy your ships, but there should be an option that unlocks it for all to copy. I mean, there are ships you want to be unique, and then there are ships that you would actually like seeing...