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    1. MacThule

      Starmade being overtaken?

      I agree, Raisinbat. There is a marketing concern though; eventually one of these clones is going to tap into a lucrative partnership with someone big enough to push them into an eclipse position. That won't kill Starmade, but it may prevent Starmade from ever tapping lucrative setups like...
    2. MacThule

      How viable with current code?

      This is really what I was thinking - not having a game call Starmade as such as the client is now, but a modified, pared-down version of SM fitted for special use. Wondering how much modification would likely be needed to adapt Starmade for such a purpose. Because it would be a fantastic...
    3. MacThule

      How viable with current code?

      No. Starmade would need to return a value, but not based on math being done in the background. Based on the results of either a PvE or PvP battle. Have you ever played Sword of The Stars, or MOO2? There are several good RTS games out there that involve a "tactical phase" that calls what is...
    4. MacThule

      How viable with current code?

      Question for those SM veterans with a good understanding of the game (or maybe Lancake or even schema if they find the time): How viable (technically; obviously the proprietary & financial issues are another matter entirely) would it be for another Java program to call up an iteration of SM for...
    5. MacThule

      Salvage beams on drones don't pick up any blocks (am I doing something wrong or is it a bug)

      Drone mining works, and fairly well these days. It does still have a few bugs, and from the sounds of it you may be dealing with a server issue. Be persistent. How Drone Mining Works Give this a try maybe: Vau Monk The Monk is a miner I still use most of the time.
    6. MacThule

      The Power Overhaul has to happen ASAP

      I would like to see them just start plugging their test versions into the dev build as a parallel alternative to standard power. This way it won't "break" the function of any systems, but the community can start to experiment and get a sense of what is being developed.
    7. MacThule

      Last Seen: Dec 31 1969, 04:00:00 PM

      Yes they can. Faction leaders cannot see when their members were last online.
    8. MacThule

      Last Seen: Dec 31 1969, 04:00:00 PM

      Fixing the time stamps on member activity would be nice for factions, and I doubt it would be broken by other updates or be a redundant fix in any way. Maybe a very simple implementation would be to have the readout read a timestamp that is replaced each time the user joins the server?
    9. MacThule

      Fix the bugs (With poll)

      I think they need to balance between the two. Bugs that seriously impact the UX should be dealt with, but obviously there are certain core features that need to be in place by Beta.
    10. MacThule

      Thank you for including us

      Super fast - I wanted to say that I like and appreciate Schine, et al (schema, Lancake, DukeofRealms, Criss, etc) soliciting direct feedback from us forum dwellers. A lot of members here are committed to seeing the game improved, and the sharing of the recent proposal shows that the development...
    11. MacThule

      Power System Overhaul Proposal

      Thanks for the heads up! Let us know anytime you need us to spew out another 42 pages of opinionated nonsense at you! :ROFLMAO::^D
    12. MacThule

      Power System Overhaul Proposal

      I do recall scrapping working pretty smoothly. I just don't bother with shipyards in general now though because I ended up doing it all by hand more often even when I did have them. My main station has one... functional, but only there for decoration at this point. I certainly don't have them on...
    13. MacThule

      Power System Overhaul Proposal

      Maybe they fixed shipyards? I haven't been using them at all for about 6 months now because I got sick of random docked entities shooting into space, or left drifting after a scrap, or appearing in adjacent sectors or worse - spawning in with the ship fine, then after docking and re-logging...
    14. MacThule

      Power System Overhaul Proposal

      Painfully reminded this morning of why this proposal is so frustrating. Power works. TRUE STORY: This morning I logged into a MP server to do a bit of shipbuilding and get a defensive fleet of drone fighters out around an outpost of mine. I have lots of mats there, and some good BPs - this'll...
    15. MacThule

      Recognized by Council A Way to Relate Jamming, Cloaking and Scanning With Modules.

      +1 OP, also pilots should get a warning when an active scan has gone off powerful/close enough to spot them.
    16. MacThule

      Turret fire groups

      Scenario: You're flying a frigate with 6 small anti-capital turrets. 3 of them have 50% ion. 3 have 50% pierce. You also have some main weapons. The frigate has enough power, but not to unload everything at once nonstop. You don't want your piercing turrets opening fire if your opponent is still...
    17. MacThule

      Turret fire groups

      It would be awesome to be able to group turrets and activate them directly from the hotbar.
    18. MacThule

      Power System Overhaul Proposal

      Having slept on the issue: +1 For power system revision from Esec/Ecap to heat cost from a reactor core, IF optimizing that reactor core isn't simply about following a single recipe inside a small box on your ship with one 'best reactor composition' at any given ship size. +1 For making power...
    19. MacThule

      Power System Overhaul Proposal

      This. I'm wondering if instead of a heat box or magnetic field, once NPC crew is in wouldn't it be more reasonable for reactors (and all other systems) to simply have a "service zone" instead? Rather than saying "this thing is too hot" say "we need x amount of space adjacent to the system for...
    20. MacThule

      Power System Overhaul Proposal

      No - not depending on that at all. Where are you finding that in my post? Those ships all have decorated interiors, by the way... Those are all from one small frigate, BTW. A frigate I designed for PvP use. It works great. The interior spaces don't slow it down - they cushion the command...