There are a few questionable turrets, but there is no lag change when I remove them. I just wish I had a display which could show each collision.
But there are some logic clocks and complex logic systems I could cut.
The dropship took forever to scale right. I have several old blueprints...
Thank you for your insights. I did some more exploring and found my out Mark 23 ship. It was the first one with rails. It only had about half of the turrets it current does. And the main hangers and drop pod launch system was not installed. A lot of logic stuff was not added yet. I am going to...
No interiors!?!?!?! HERESY!!!!!
lol...you will see the current version of the ship is Mark 31...I have a number of versions from throughout the years as I was building the ship and the lag really seems to starts between Mark 22 through Mark 25 when I replaced the old docking cubes with the rails.
So another update in my pursuit of tracking the lag problems. In addition to removing the docked things, I also started cutting out massive chunks to see if the reduction in blocks changed anything. Nothing so far.
While trying to find the source of the lag I've found spots on the ship I built before tetras and heptas existed. It feels so....gratifying to get the right sort of angle and create the semblance of circular protrusions.
You honor me greatly. Feel free to build your battlecruiser since there are many different classes in the Starcraft lore.
Speak of releasing it. Here is my latest WIP of the Hyperion for download. I hope someone can figure out why my FPS drops to 8-15 whenever I am approximately 100m away from...
I was talking about FPS and not PING. I will make a version and put up a blueprint for someone to be able to identify the problem. Also keep in mind I started building the Hyperion three years ago...so some of the things may simply need to be updated---although I thought I did everything...I...
Ok so I changed all the rail speeds and removed those turrets and docked ships with questionable clearance. But the FPS remains 8 to 10 whenever I am about 100m from the ship's core.
It would be awesome to have a building jettisoned from a ship and landing on an uninhabited world with only the push of a button. But I imagine development would first desire to create auto shuttle landing before auto building landing.
Wait, why would servers not want you to build on planets?
Also, that's why building entities might do well if people do not like the style. The buildings could be removed easily.
There is a level of awareness for the technical limits of a server one must have when they build a capital ship or a ship with a ton of torpedoes in would seem.
I suppose it will be awhile before capital ships can really go at each other with no holds barred.
That was a great idea to use Sim City as a baseline! Of course, Volcov Industries, could always prefabricate their structures and the city planner need only lay out the roads and place docks for wherever a build is needed.
I can see the commercials now: "Do your cities look like modernist...
I can guess how you know! lol
Yeah...my design methods must be modified. At this time my philosophy is "Envision big", "Build it", "Let the laggy realities of computational mechanics hit me over the head", "Subtract frivolous stuff."
I need to be "Envision big", "Halt. Think. Perform...
I really like you included city planning for Volcov Industries. I mean...it would be a part of any natural colonial development. It would make conquering planets more interesting to have some well planned cities already built.
I should mention the lag from the ship is very disappointing and demoralizing when trying to build. Near the edge of the ship I can be at 50 FPS but once I get closer to the core it drops to 8 or 9 FPS. I have been able design a lot with it be 8 and 9...but it wears me out. I tried disconnecting...
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Interiors
I used the interiors of the Hyperion as we see in Starcraft II to influence the general internal designs of the ship. I found the sci-fi artstyle of the Terrans aligns with the "used future" style which is seen in Star Wars or Galactica. I also noticed the naval style of...
I once found the creation of Starcraft II's Hyperion to be initial skill test for newcomers. However, I have been building this for years...which means I spend 65% of my time removing out-of-date stuff and replacing it with the new stuff. Of course, that is not to say I wasn't happy when I could...
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