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    1. Dman1791

      Ship Core Placement

      That would be impossible, as you can\'t place blocks on anything but your ship in build mode.
    2. Dman1791

      Gameplay Ideas

      I guess that you could design a ship to upload to the website for others to see. I would recommend making it aesthetically pleasing as well as functional if you do.
    3. Dman1791

      Dman's Ship Classifications

      No offense, but does anyone read the second note at the top? It says that you should use the description as a priority, and the mass is just a general guideline. Read the notes, people. (No offense to those that did)
    4. Dman1791

      Weps and tools in hand

      Please use grammar, this isn\'t chat, it\'s a forum. If you were to do that, somebody might say something about what you wrote.
    5. Dman1791

      Dman's Ship Classifications

      The mass is a guideline. If you read note 2, you would see that the description matters more.
    6. Dman1791

      Dman's Ship Classifications

      I salute you, sir. The largest ship I\'ve ever made is a battlecruiser, although it has the mass of a titan. :3
    7. Dman1791

      Flexible Vessel Classification Method

      You think that fighters have turrets? I disagree. On bombers, MAYBE a micro tailgun turret.
    8. Dman1791

      Dman's Ship Classifications

      He said 700,000 blocks, not 700,000 mass. 700,000 blocks is 70,000 mass, which is classified as a supertitan by me.
    9. Dman1791

      Writing

      This would be great!
    10. Dman1791

      Buying recipes with credits - because it makes sense

      I think you need the material because it\'s harder. Credits are far too easy to get, and one good recipe bought with credits could make lots of credits in manufacturing. Ok, a lot of recipes are crap, but once that\'s changed I support using materials to buy recipes.
    11. Dman1791

      Heat Seeking Missiles And Missile Speed!

      I hate having to manually lock on every time just for a reliable hit, and dumbfire missiles are only good for anti-capital if you aren\'t moving very much. Just please learn how to ccapitalize correctly, your posts hurt my eyes.
    12. Dman1791

      Flares (2 New Blocks!)

      They would need balancing, like only attracting, say, 5-10% of missiles, effect increases, with diminishing returns, when grouped? Oh, and, you\'re hurting my eyes!!! Please learn how to capitalize the English language.
    13. Dman1791

      Dman's Ship Classifications

      These are the general rules I classify my ships with. If you disagree with them, well, there's other classification threads. Bold represents a class. Italic represents sub-classes, which are a different verson of the previous class. These are not official in any way, and you don't have to use...
    14. Dman1791

      New Weapons and Specialized Defenses *Redone!*

      I just wanted ships to be diverse, not \"Fill everything with shields and AMC!\" If I did go a little overboard, well, I REALLY want more weapons. At least some weapons like strong vs. this and weak vs. that. That, and huge ships that are armed with minigun-like-cannons seem a bit rediculous...
    15. Dman1791

      New Weapons and Specialized Defenses *Redone!*

      It\'s kinda OP. A core with a thruster, power block, and that setup could kill a battlecruiser easily. Essentially a really expensive torpedo. I just think that something like that would make tiny-magic-torpedo-things the best ship there is.
    16. Dman1791

      [RP] Eternia [DEAD, don't apply!]

      The server seems laggier than usual. What\'s up? EDIT: Also have the above problem now.
    17. Dman1791

      New Weapons and Specialized Defenses *Redone!*

      I\'d like to see more suggestions or ideas on this thread. EDIT: Seriously, NOBODY has anything more to say?
    18. Dman1791

      Skinnable Ships?

      Someone could make a ship with a dark/invisible texture pack for permanent \"cloaking,\" Or disguise weapons as hulls, as well as make the core look like a hull. Unless there were set texturepacks.
    19. Dman1791

      New Weapons and Specialized Defenses *Redone!*

      To me, a repair bay would be more of a dock than a module of a ship. If a ship docks, it is repaired. Undocking stops repairs. As for missiles, they are only deadly to small ships if they have less than 3000 shields, IMO. Smaller ships can avoid AMC blast fairly easily, thus missiles being a...
    20. Dman1791

      [RP] Eternia [DEAD, don't apply!]

      I get this frequently when trying to log on to the server. I can somethimes get on, but this pops up when I can\'t.