Search results

    1. Dman1791

      USSF: United States Space Fleet, Recruiting Members! [RP]

      Ah well, I was really just making stuff up, plus, this is a few decades into the future, who knows? :p
    2. Dman1791

      Damage Spread

      Alright, time to clear this up. These are laser/energy/antimatter/whatever they are cannons, I'm sure it's a small explosion that would cause the damage. Plus, it's a CANNON, not a pistol, or a machine gun, or a rifle, a cannon. Plus, since every cannon block is 1m across, the texture of the...
    3. Dman1791

      Damage Spread

      What I mean is that cannons should not be purely pinpoint weaponry. They should have spread by default, as it does not make sense that a cannon will only damage the point of impact, and nothing else.
    4. Dman1791

      USSF: United States Space Fleet, Recruiting Members! [RP]

      Woah, lots of people seem to be looking at my story! As for Japan, I was thinking that Japan would ally with Russia to prevent the US from nuking them, as that would cause Russia to nuke the US.
    5. Dman1791

      USSF: United States Space Fleet, Recruiting Members! [RP]

      Thanks! I actually don't have any members at the moment, but I'm going to remain hopeful.
    6. Dman1791

      Passenger /or Chair Block

      I think this is deserving of a bump. I would also like to add a "Passenger Module" idea, it would essentially be a block that allows you to go inside. These could be used as space in an escape pod where space is very limited. Perhaps they should have about 5% armor and 100 HP to keep them from...
    7. Dman1791

      Damage Spread

      Hello players! I had an idea, and did a quick search for the same idea, but did not find it. Here we go! Please note that this is not the same thing as the current explosive module. Damage spread. Think about it, why should nearly every cannon be a pinpoint-only weapon? Wouldn't it make more...
    8. Dman1791

      The Thread o' Lighting

      Do you mean something like a glowing rock making nearby things brighter by default? Sounds cool!
    9. Dman1791

      USSF Standard Ship Classifications

      These are the classifications used for the USSF faction ships. You don't have to use them at all, I'm just putting this here for faction reference. NOTE: I'll be frank. These have less mass than typical ships of the class. This is because these are classifications for an RP faction that has...
    10. Dman1791

      I met you on the tethys server about a year ago and we were Skype contacts for a while.

      I met you on the tethys server about a year ago and we were Skype contacts for a while.
    11. Dman1791

      Recognized Turrets system with Pictures - [ Poll]

      We need a balance, though. Turrets SHOULD be a good amount more vulnerable than the ship, because otherwise we are promoting gigantism, and making small ships even more useless. There needs to be a cap that is feasible for a bunch of bombers to be able to take out turrets, but not so low that...
    12. Dman1791

      USSF: United States Space Fleet, Recruiting Members! [RP]

      [BEGIN TRANSMISSION] Welcome to USSF space, traveller. We are the most powerful navy in the Virgo Supercluster. As the original force, we have hundreds of surplus vessels, feel free to look around for some. If you are looking for newer hardware, head over to our main shipyard, where you can see...
    13. Dman1791

      Recognized Turrets system with Pictures - [ Poll]

      Definitely a lot better than my idea, but perhaps add a cap of ~50%, to prevent super turrets or invincible ones.
    14. Dman1791

      What do you guys think about the blueprint system?

      Assuming you mean me, the trade ships should either not drain the stock or be able to come from any shop, using the closest first.
    15. Dman1791

      The Thread o' Lighting

      Why would I add to something that won't happen? Anyway, @ResonKinetic suggested flashlights for astronauts, which sounds great to me. Ninja'd!
    16. Dman1791

      Recognized Turrets system with Pictures - [ Poll]

      I see what you mean. Perhaps a scaling value? 0.5% shield bonus per 5 mass, starting at 10 mass, stopping at 10% (110 mass)? This would allow only large turrets to have good extra protection and would prevent mini turrets of only weapons from getting benefit. Perhaps they would also require at...
    17. Dman1791

      Better lights

      I made one over here: Clicky!
    18. Dman1791

      Recognized Turrets system with Pictures - [ Poll]

      I would say that turrets should share about 10% of the main ship's shields, and once 10% of the shields are down the turret draws from its own reserve. This would add extra survivability while retaining the ability of SPECIALIZED craft to engage them in sufficient numbers.
    19. Dman1791

      What do you guys think about the blueprint system?

      I like where the block part of the discussion is going, but as I have said, credits should be able to be used directly. A different way of doing this is to place enough credits to cover the upped cost into the shipyard, and then Trade Guild ships could come by and start dropping off blocks. If...
    20. Dman1791

      No one has suggested flashlights?

      Excellent idea, I do actually remember one or two suggestions about this over on the old site. The only problem might be performance hits, but I don't see how optimizations couldn't fix that.